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No Starch Press,US Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering

GTIN: 9781718500761
Demystifies the algorithms used in modern graphics software with basic programming and high school math. Original. Illustrations. "An introduction to computer graphics that focuses on raytracing and rasterization. Topics and algorithms are presented without the use of external libraries or APIs and with pseudocode that is not specific to a programming language. Includes links to interactive demonstrations for each algorithm"-- Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math.Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along. Autorid: Gabriel Gambetta

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Toode lisatud2026-01-19

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