In 7 Wonders: Duel, you and your opponent each lead an ancient civilisation to greatness—but only one of you can win! Organisation of the Card Board At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down. The Wonders You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed. The Buildings There are 7 different types of Buildings, easily identifiable by their coloured border. These include; Raw Materials, Manufactured Goods, Civilian Buildings, Scientific Buildings, Commercial Buildings, Military Buildings and Guilds. Three ways to win Military Supremacy Each shield represented on the military Buildings or Wonders allows its owner to move the Conflict pawn one space in the direction of the opposing capital. When the Conflict pawn enters a zone, the active player applies the effect of the corresponding token, then returns it to the box. If the Conflict pawn enters your opponent’s capital, you immediately win the game via military supremacy. Scientific Supremacy There are 7 different scientific symbols in the game. Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game. If you gather 6 different scientific symbols, you immediately win the game. Civilian Victory A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. This is an expansion. To play you need a copy of the board game "7 Wonders"
Shit Happens is as funny, surprising and crazy as real life. Which situation is painful for you and your friends, and which is actually not so bad? Shit Happens is an exciting party game in which players try to accurately assess and correctly rank the various painful situations in life. Each card depicts a horrible event that could happen to you or your friends, such as a swarm of attacking bees or seeing your parents naked. A panel of mental health experts have rated all the situations from 1 to 100 and players have to put the ten cards in the correct order.
Play with the traditional Waddingtons Number 1 playing cards Play your favourite card games in the classic red or blue coloured deck Every certified pack of Waddington's Number playing cards comes with a Winning Moves seal of authenticity - always look for the seal Great for games at home or as the perfect travel companion Hours of entertainment as you master much-loved card games from snap to black jack
In Jaipur, you are hoping to become the Mahārāja’s personal trader by amassing more riches than your opponent at the end of each week. To do so, collect and exchange goods at the market, then sell them for rupees. If you manage to arrange a larger sale, you’ll receive a reward! The camels have no sale value, but they’re very useful for trading, especially when you want a lot of goods from the market! At the end of each round (a week in the game!), the richest trader receives a Seal of Excellence. The first player to collect 2 Seals of Excellence wins the game. The gameplay is simple yet very subtle. On your turn, you either take cards (by trading them for cards in your hand or for camels) OR sell goods! Beware your hand limit (of seven cards) and the opportunities you create for your opponent by selling goods or making camels available! Every choice matters in this tactical game with deep strategy yet simple mechanics.
Return to the mysterious island of Arnak in this new expansionGive your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore. Beyond leader abilities, which bring a new element of asymmetry to the game, this expansion also contains alternative research tracks that offer even more variety and challenge, along with new item and artifact cards to create new combo synergies. Explore different play styles as you take on the role of one of six expedition leader characters, each with their own asymmetrical abilities, special starting deck, and unique skill sets. Build out your decks with even more cool artifacts and item cards that deliver a fresh toolbox of combos and abilities to wield. Ready for a more dynamic and challenging experience? The all new double sided research track board changes up each expedition in exciting ways, weaving new mechanics into the mix. This is an extension. You need to have the board game "Lost Ruins of Arnak" to play
Aveniri erksavärvilised kraapimiskaardid hoiavad lapsed tegevuses ja pakuvad neile värvikaid elamusi, lisaks arendavad need loovust ning kujutlusvõimet. Dinosaurustega kraapimiskunsti komplekt paneb teie lapse tundma end tõelise kunstnikuna! Kraabi lehti komplektis oleva spetsiaalse pliiatsiga ning loo dinosaurusest ägedaid pilte. Iga tõmme spetsiaalse pliitasiga eemaldab musta kattekihti ning paljastuvad peened kujundid, millele tekstuuri, mustreid ja kujutlusvõimet lisades vormuvad enneolematud ja eriilmelised pildid.
Aveniri erksavärvilised kraapimiskaardid hoiavad lapsed tegevuses ja pakuvad neile värvikaid elamusi, lisaks arendavad need loovust ning kujutlusvõimet. Dinosaurustega kraapimiskunsti komplekt (15 lehte) paneb teie lapse tundma end tõelise kunstnikuna! Kraabi lehti komplektis oleva spetsiaalse pliiatsiga ning loo ilusaid pilte dinosaurusest. Iga tõmme spetsiaalse pliitasiga eemaldab musta kattekihti ning paljastuvad peened kujundid, millele tekstuuri, mustreid ja kujutlusvõimet lisades vormuvad enneolematud ja eriilmelised pildid.
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
Aveniri erksavärvilised kraapimiskaardid hoiavad lapsed tegevuses ja pakuvad neile värvikaid elamusi, lisaks arendavad need loovust ning kujutlusvõimet. Kosmose teemaline kraapimiskunsti komplekt (8 lehte) paneb teie lapse tundma end tõelise kunstnikuna! Kraabi lehti komplektis oleva spetsiaalse pliiatsiga ning loo ilusaid pilte. Iga tõmme spetsiaalse pliitasiga eemaldab musta kattekihti ning paljastuvad peened kujundid, millele tekstuuri, mustreid ja kujutlusvõimet lisades vormuvad enneolematud ja eriilmelised pildid.
Mini Kraapimiskomplekt „Autod“. Aveniri erksavärvilised kraapimiskaardid hoiavad lapsed tegevuses ja pakuvad neile värvikaid elamusi, lisaks arendavad need loovust ning kujutlusvõimet. Merealuse maailma avastamiseks on nüüd uus äge kraapimiskunsti komplekt (15 kaunist lehte), mis paneb teie lapse tundma end tõelise kunstnikuna! Kraabi lehti komplektis oleva spetsiaalse pliiatsiga ning loo ägedaid värvilisi pilte. Iga tõmme spetsiaalse pliitasiga eemaldab musta kattekihti ning paljastuvad peened kujundid, millele tekstuuri, mustreid ja kujutlusvõimet lisades vormuvad enneolematud ja eriilmelised pildid. Komplekti kuulub 13 illustreeritud kraapimiskaarti, 2 tühja vikerkaarevärvilise taustaga kraapimiskaarti, puidust kraapimispliiats.
Selles legendaarse disaineri Rainer Knizia peresõbralikus kaardimängus seiklege läbi Lõuna-Ameerika tihedate džunglite ja otsige legendaarset kullalinna.Olete rühm julgeid seiklejaid, kes jahivad kadunud linna. Hakka julgeks ekspeditsioonijuhiks ja vii oma meeskond Eldoradosse. Looge oma käes olevate kaartide põhjal ekspertmeeskond. Planeerige oma reis targalt ja hankige oma seikluse ajal pardale väärtuslik varustus ja veelgi kogenumad eksperdid. Need aitavad teil saada esimeseks mängijaks, kes ületab kuldse linnamüüri ja võidab mängu.Mängu ajal panevad mängijad kordamööda oma käest kaarte, et suunata oma ekspeditsiooni edasi läbi erinevate mängulaua alade. Mängijad saavad kaarte kasutada ka uute kaartide ostmiseks, et neid tulevasteks sammudeks panna, et luua veelgi muljetavaldavam ekspeditsioon. Mängija, kes jõuab esimesena Eldoradosse, võidab mängu.Toote omadused:Mängu kestus: 30-60 min.Mängijate arv: 2-4.Soovitatav vanus: alates 10 eluaastast.Reeglite keel: LT, EE, LV.
Lead a scientific institution tasked with searching for traces of life beyond planet Earth in SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players inspired by existing or emerging technologies and efforts in space exploration. By launching probes to investigate nearby planets and moons, directing telescopes to distant star systems, and developing your equipment back on Earth, you will investigate the Solar System and beyond, searching for signs of life outside our planet. To aid in your exploration, you may also utilize 200+ cards that feature real technologies, projects, and discoveries, each of them with unique illustrations and effects. SETI pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game. 1 Senate board24 Influence cubes (12 bronze and 12 silver)13 Senator cards (7 Politicians and 6 Conspirators)2 Wonder cards16 Conspiracy cards16 Decree tokens2 Progress tokens4 Military tokens1 score pad1 Player Aid card1 rulebook
King of Tokyo: Origins is a standalone game in the King of Tokyo series that's meant to serve as an entry point for new players since it's a smaller, more affordable package. The game includes four new monsters, an assortment of new power cards mixed with older ones, energy cubes, and green dice with yellow characters. Gameplay remains the same as in the original game: To win, be the first to score 20 points or be the only creature still standing. On a turn, roll six dice, which show the following six symbols: 1, 2, or 3 points, energy, heal, and attack. Over three successive throws, choose whether to keep or discard each die in order to win points, gain energy, restore health, or attack other players. When you attack, if you're outside Tokyo, you hit whoever is in Tokyo; if you're in Tokyo, you hit everyone else! If someone's health drops to 0, they're out of the game. (You can't heal damage while in Tokyo, and the only way to leave town is to have someone attack you...which might put you at death's door.) When you gain energy, you store it in cubes, which you can use to purchase power cards, which have a permanent or temporary effect.
Lõbus ja arendav mäng lastele, mis õpetab lastele inimeste kehaehitust, kasvamist ning arengut ja emotsioone. Süvistatud aluskaardid koos sobilike kujundikaartidega aitavad lastel õppida ja ära tunda kehaosasid, aru saama viiest meelest, vaadelda, õppida ja arutleda igapäevaste tegevuste üle, eristada erinevaid näoilmeid ja emotsioone ning tahvlikaardile hiljem ka püüda ise õpitut joonistada!
The Disney Lorcana starter deck includes everything you need to start playing against another player who has their own deck. Through these decks, you'll get a taste of the rich story and varied characters of Disney Lorcana.There are two starter decks available for Disney Lorcana: Rise of the Floodborn. Each deck has 60 cards and features two ink colors with distinct play styles. If you’re new to trading card games, or if you want to experience the game with a deck designed and tested by Team Lorcana, this is a good place to start.In this starter deck, magical Amethyst glimmers like Merlin – Shapeshifter and Madam Mim – Fox keep your options open and your opponents guessing, while powerful Steel glimmers like Kronk – Junior Chipmunk use brute force to overcome opposition. Together, these inks amplify each other’s strengths!Each player needs a Disney Lorcana deck of at least 60 cards to play.
The excitement builds! Customize your Disney Lorcana Trading Card Game deck with abilities and powers that go beyond starter decks with the Into the Inklands booster tray filled with 24 packs. Each pack features 12 random cards including common and uncommon cards, a foil card and two rare, super rare or legendary cards. Plus, Into the Inklands introduces a whole new card type: locations! Get ready to unleash new powers, meet mysterious yet familiar characters and create awesome and limitless adventures, but you won't know what new possibilities await you in each pack until you open it. With an epic total of 288 cards, it is a legendary gift for your favorite player or collector. Magic in the details Welcome to Disney Lorcana Trading Card Game by Ravensburger, a game for everyone, whether you're new to trading card games, a veteran player or a collector. In Lorcana, you take on the role of an Illumineer with the power to wield magical ink to summon glimmers of Disney characters, from familiar friends to fantastical new ones. You and your glimmers will face other Illumineers and their teams in an exciting race to collect lore. Begin your adventure with a starter deck and other Lorcana accessories that help you delve into a fantastical world of your own creation Booster tray includes: 24 booster packs Each booster pack contains 12 randomized cards Each pack includes: Six common cards Three uncommon cards Two rare, super rare, or legendary cards One foil card (random rarity level) Additional information: Part of the Disney Lorcana Trading Card Game Collection
Charizard kaitseb su lemmikkaarti! Plahvatusohtlike rünnakute ja tohutu HP-ga on Charizard ex lahinguväljal mõjuvõimas! Too see põlev visadus ellu oma laual, raamaturiiulil või öökapil laheda Charizardi kujuga, millel on läbipaistvad tuleefektid, et näidata oma lemmikkaarti – näiteks foolium Charmanderi, Charmeleoni või Charizard ex-i, mille saad samuti selles kollektsioonis! Veelgi rohkem lõbu ootab ees 10 booster-paki näol erinevatest Pokémon TCG laiendustest. Pokémon TCG: Charizard ex Super-Premium Collection sisaldab: 1 fooliumreklaamkaarti Charizard ex-iga, 2 fooliumkaarti Charmanderi ja Charmeleoniga, 1 kaardi-esitlusfiguuri Charizardiga, 10 Pokémon TCG booster-pakki ja koodikaarti Pokémon TCG Live jaoks.
Aveniri erksavärvilised kraapimiskaardid hoiavad lapsed tegevuses ja pakuvad neile värvikaid elamusi, lisaks arendavad need loovust ning kujutlusvõimet. See kraapimiskunsti komplekt paneb teie lapse tundma end tõelise kunstnikuna! Kraabi lehti komplektis oleva spetsiaalse pliiatsiga ning loo värvilisi pilte. Iga tõmme spetsiaalse pliitasiga eemaldab musta kattekihti ning paljastuvad peened kujundid, millele tekstuuri, mustreid ja kujutlusvõimet lisades vormuvad enneolematud ja eriilmelised pildid. Komplekti kuulub 2 kraapimiskaarti, 8 šablooni, puhastuskangas, puidust kraapimispliiats.
Guardians of the Galaxy are back in this new edition of GOTG Waddingtons Number 1 playing cards! Unite with your favourite Guardians of the Galaxy characters including the famous Star-Lord, the formidable Gamora and the powerful Drax. Hours of fun and out-of-space graphics with all the quality you would expect from a premium Waddingtons product. A must have for all the genuine Guardians fans! Key Features: Guardians of the Galaxy fans can now play with this brand new bespoke Waddingtons Number 1 pack Play your favourite card games with your favourite characters including Star Lord, Gamora, Drax, Rocket and Groot 52 high-quality playing cards, plus 2 jokers Hours of entertainment as you master much-loved card games from Poker to Bridge and Snap to Rummy PLAYERS AGED 12 and up
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain. Starting at the bottom of the mountain, players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide, the row above that is eight, and so on, with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn, you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards. Rows are completed from left-to-right, and the numbers on the cards can ascend, descend, or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row, which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row. You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses. Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. "The Green Path" requires players to form a continuous path from the bottom to the top of the mountain. "The Panorama" module gives players specific number sequences to photograph. And finally, herd "The Mountain Goats" up to the summit where the grass is greener in the final module.
Koge 2024/25 Premier League´i põnevust koos selle Adrenalyn XL PLUS kollektsiooniga! Avastage igas boosteris eksklusiivsed alamkogud, erimaterjalide kaardid ja paralleelkaardid – mõned neist on isegi numeeritud! Jahtige trükitud autogrammikaarte ja viige tegevus veebimängu kaudu ellu. Komplekt sisaldab: 7 boosterit + 1 piiratud väljaande kaart + 1 Ultimate kaart (1-st 9).