1. Kick Down the DoorDraw one card from the Door deck and turn it face up. If it's a monster, you must fight it. If it's a curse, apply it. If you draw any other card, put it in your hand. 2. Fight the MonsterCompare your combat strength (your level plus any bonuses or penalties) to the monster's combat strength. If yours is greater, you win! Don't forget to ask for help if you need it! 3. Grab the TreasureWhen you defeat the monster, draw the number of treasures listed on the bottom of the monster's card. Share (if someone helped) or hoard them all to yourself! 4. Reach Level 10 and Win!Gain a level (or more!) when defeating a monster. The first player to Level 10 wins the game! This is an expansion. A copy of Munchkin the board game is required to play.
When you return from a fresh kill there's nothing quite like the feel of a heavy coin pouch being thrown to your waiting palm. With the pouch pack upgrade you get to live the fantasy moment for real. The Coin Pouch made from blue faux velvet with a silver trim that is more than large enough to hold all your metal coins. On top of the ornate Coin Pouch, there is an even bigger crimson faux velvet Dice Pouch that feels like a bag full of jewels, ready to change the course of your Oathsworn’s fortunes. Lastly there is the black Ornate Cloth Save Bags for all 12 characters and the Free Company that have silvery finish and are more than big enough for holding 60 fully sleeved cards each. Includes: 13 ornate cloth save bags. 1 Ornate Metal Coin Pouch. 1 Large Ornate Dice Bag.
There is nothing like grabbing a fist full of dice and rolling for fate, fortune and favor. For everyone who is into rolling the bones, we have a special set in this campaign. 28 large 16mm premium might dice made from resin in an amberlight finish. Amber plays a key part in the survival of the human settlements and contains many mysteries that can be delved in the story. With that in mind we wanted to embody the feeling of amber in the might dice and so using custom effects created the amberlight finish. If you fancy upping your game another notch, this set provdies enough dice to replace the standard might dice in the game. Includes:28x 16mm Premium Might Dice 10x White 6 Yellow 6 Red 6 Black
After a long journey you have arrived on a mysterious island. You build the first houses, create fields and paths through the jungle, and advance further and further inland. My Island is a legacy game. This means that your game changes and evolves as you play it. Everyone has their own island, which they redesign in each game. Three games together form a chapter. And for each chapter there is a sealed envelope containing new rules and various materials with which you can change your playing surface again and again. Experience the history of your island and discover its secrets in 24 fascinating games. Following the success of My City, nominated for the 2020 Spiel des Jahres Award, this legacy game by renowned author Reiner Knizia offers many innovations.
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
It is a time of unrest in 1920s Europa. The ashes from the first Great War still darken the snow. The capitalistic city-state known simply as 'The Factory', which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed. Build and Customise Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate Mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Root: a Game of Woodland Might and Right Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Asymmetric Design Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board. Play as the: Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above. Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror. Play on the: Mountain Map – Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader. Lake Map – Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way. This is an expansion. A copy of Root the board game is required to play.
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies. Flame Bearers/Rat SmugglersBurn it all down with the Flame Bearers or dispatch special orders with Rat Smugglers. Street Band/Popular BandCapture attention with the Street Band or put on a Woodland show with the Popular Band. Vault Keepers/Badger BodyguardsPreserve the ancient ways with the Vault Keepers or shield yourself from harm with Badger Bodyguards The Hirelings Box is an easy way to store and organize all your hirelings, and the Marauder Hirelings Pack includes three sets of hirelings. This is an expansion. The Root Board game is required to play
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.. Riverfolk Flotilla/Otter DiversFire a cannon barrage with the Riverfolk Flotilla or swim in deep waters with Otter Divers.Highway Bandits/Bandit GangsTerrorize the Woodland’s paths with the Highway Bandits or muster new warriors with Bandit Gangs.Warm Sun Prophets/Lizard EnvoysBring enemies into the fold with the Warm Sun Prophets or call for aid with Lizard Envoys. The Hirelings Box is an easy way to store and organize all your hirelings, and the Riverfolk Hirelings Pack includes three sets of hirelings. This is an expansion. The Root Board game is required to play
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.. Sunward Expedition/Mole ArtisansStrike from the deep with the Sunward Expedition or preserve your crafts with Mole Artisans.Furious Protector/Stoic ProtectorCut down your foes with the Furious Protector or bring peace through strength with the Stoic Protector.Corvid Spies/Raven SentinelsSteal secrets and friends with Corvid Spies or defend your assets with Raven Sentinels The Hirelings Box is an easy way to store and organize all your hirelings, and the Riverfolk Hirelings Pack includes three sets of hirelings. This is an expansion. The Root Board game is required to play
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. Sneak Your Way ThroughPlayers can bluff, bribe, or even truth their way past the Sheriff. Every round, the Sheriff is played by someone new, so what works on one might not work on another. Expansions IncludedThis box set contains previously released expansions, including components to include a 6th Merchant, deputizing players to be the Sheriff’s Deputies, and the Black Market, for high-risk/high-reward play. Updated Rules and ArtworkIn addition to the updated artwork, the rules have been cleaned up, making them easier to understand.
"Secret Hitler" - tai dramatiškas politinių intrigų ir išdavysčių žaidimas, kurio veiksmas vyksta 1930 m. Vokietijoje. Žaidėjai slapta suskirstomi į dvi komandas - liberalų ir fašistų. Žinomi tik vieni kitiems, fašistai koordinuoja savo veiksmus, kad pasėtų nepasitikėjimą ir įtvirtintų šaltakraujišką lyderį. Liberalai turi surasti ir sustabdyti slaptąjį Hitlerį, kol dar nevėlu. Kiekviename raunde žaidėjai iš atsitiktinių kortų kaladės išrenka prezidentą ir kanclerį, kurie drauge priims įstatymą. Jei vyriausybė priima fašistinį įstatymą, žaidėjai turi bandyti išsiaiškinti, ar jie buvo išduoti, ar jiems tiesiog nepasisekė. Žaidime "Slaptasis Hitleris" taip pat yra vyriausybės įgaliojimų, kurie atsiranda fašizmui progresuojant. Fašistai pasinaudos šiomis galiomis, kad sukeltų chaosą, nebent liberalai sugebės atitraukti tautą nuo karo slenksčio.
Explore and Conquer the Red Planet in Terraforming Mars Get ready for an epic adventure to the Red Planet with Terraforming Mars, the award-winning board game that challenges players to transform Mars into a habitable world. In this game, you take on the role of a corporation competing against others to terraform Mars and establish a thriving civilization. Build Your Corporation and Strategy In Terraforming Mars, you start by choosing a corporation that suits your playing style and strategy. Each corporation has its own unique advantages and challenges, such as extra starting resources or limited building capabilities. With over a dozen corporations to choose from, the game offers endless replayability. Transform Mars with Advanced Technology As a corporation, you'll need to use advanced technology and resources to transform the barren Martian landscape into a vibrant, habitable world. You'll use your cards to build cities, greenery, and infrastructure, as well as to advance your terraforming progress by increasing the planet's temperature, oxygen level, and ocean coverage. Compete and Cooperate with Other Players As you progress through the game, you'll compete against other corporations for resources and territory on Mars. You'll also need to cooperate with other players to achieve common goals, such as reducing the planet's carbon footprint or increasing its oxygen level. Experience a Rich and Immersive Game Terraforming Mars features stunning artwork, detailed game components, and a deep and immersive game experience. With a variety of game modes and difficulty levels, it's perfect for both casual gamers and seasoned strategy enthusiasts. Become the Ultimate Terraformer Will you become the ultimate terraformer and lead your corporation to victory? With Terraforming Mars, the fate of the Red Planet is in your hands. Take on the challenge and see if you have what it takes to conquer the final frontier!
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
NOTE: This is the retail version of the Big Box. It does NOT contain the promo pack. This heavy weight beauty is the ultimate accessory to your Terraforming Mars game, designed to hold the game and all expansions, sleeved cards, metal cubes, first player rover miniature, the special designed trade fleets and city domes. Basically, it holds… everything! Apart from being an excellent storage box, it also comes with a full set of 3D tiles; 24 City Tiles 40 Greenery Tiles 9 Ocean Tiles 14 Special Tiles (including 3 brand new tiles) It also contains custom markers for ocean, temperature, generation, Venus (from the Venus Next expansion) and dominance (from the Turmoil expansion). A long card box can hold all cards released for Terraforming Mars, both project cards, prelude cards, corporation cards, and global events, even if sleeved! It also includes card dividers to easily organize your cards. This card box can also be used as a card tower with the included card wedges, making it easier than ever to pile up that huge stack of project cards. All players get their own cube holder with a transparent lid for easy storage of their player cubes, and 2 resource trays will hold all the resource cubes. Needless to say, your copy will shine bright in the next gaming session. Below are some 3D renders of the tiles and tokens included. NOTE that these are renders, not photos. Appearance will differ from these renders.
Spirit Island is an award-winning, cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world. Players act as different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading Blight and destruction. Players work with their fellow Spirits and the Dahan (local islanders) to increase their power and drive the invading colonists from their island in this deep and complex area-control game! Contents 8 different Spirits, each with 4 Power Cards unique to that Spirit Over 50 distinct Major and Minor Power Cards which Spirits can grow into 4 modular Island Boards, for a variety of layouts Over 100 pieces for representing the Invaders and Dahan (native islanders) 15 Invader cards, driving a distinctive Invader expansion system 15 Fear cards, showing what happens as you terrify the Invader 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge 4 optional Scenarios for even more play variety
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end of game scoring that are granted to the player with the most of something. Three awards are draw at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. Players travel across Europe to score the highest total number of points by claiming routes between two cities, completing Destination Tickets, and competing to claim the longest continuous path of routes across the map! The map board of Europe offers aspiring train magnates plenty of options to create their strategies. Will you risk a trip through Switzerland's dark Tunnels? Perhaps you’ll venture forth on a Ferry across the Black Sea? Or maybe you’ll erect lavish train Stations in the great capitals of the old empires! Ticket to Ride Europe's new Stations will allow players to utilize routes that are not their own to fulfill Destination tickets. However, those who forgo this help are awarded additional points at the end of the game! Players can now experience First-Class accommodations with the introduction of larger cards that display the beautiful train cars art and routes across Europe. Using a compatible Echo device, say “Alexa, launch Ticket to Ride Europe” and be taken on a guided tour from the beginning to end of the game. No rule book is needed. You can even play against Alexa!
Make your fortune in the Art World! This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Frodo’s journey to Mount Doom is fraught with peril. Luckily, his loyal friends protect him on his way. With a clever choice of dice, players work together to move the figures across the gameboard. Will Frodo reach Mount Doom? In this cooperative fantasy board game, players will win — or lose — together. Lightweight, cooperative, story-based game set in the iconic world created by J.R.R. Tolkien’s The Lord of the Rings. Players work together to guide Frodo on his quest to reach Mount Doom and destroy the One Ring. The game uses a dice-rolling mechanic to move figures across the gameboard; only when Frodo reaches Mount Doom will victory be achieved! Black dice and encounter cards add threats and suspense to the game, requiring players to be strategic as they make decisions together. Fans of fantasy, adventure, and role-playing games will find this game a perfect fit for their next game night.
A second edition of The King is Dead, a 2-4 player game of loyalty and politics in Medieval Britain.The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne.The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.
The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination. Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence. The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate. Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two to four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise. Just when you’ve mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume Two features four heroes, Sun Wukong, Yennenga, Achilles, and Bloody Mary, and includes: Unique hero decks featuring the art of Zoë van Dijk A double-sided board of the Hanging Gardens battlefield, featuring the art of Garrett Kaida, with two graphical treatments Pre-washed miniatures for each hero Plastic sidekick tokens Custom health dials
Unmatched Battle Breaks Out in Hell’s Kitchen! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. This time, it’s a classic, all-out brawl in Hell’s Kitchen featuring Daredevil, Bullseye, and Elektra. Daredevil is at his strongest when he pushes himself to the brink of exhaustion. Bullseye unleashes deadly strikes from anywhere on the board. Strike down Elektra, and she returns more powerful than ever. As with every Unmatched set, Hell’s Kitchen heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Hell’s Kitchen introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
Unmatched Battle Breaks Out on the Raft! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight, Luke Cage, and Ghost Rider. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. As with every Unmatched set, Redemption Row heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Redemption Row introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Matt Taylor and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
THE STRATEGIC CRAFT OF FINE WINE MAKING It’s time to break out the fancy glasses! Vinhos (Portuguese for “wines”) is an economic game about wine making. Players develop their estates with vineyards and wineries, producing the highest quality wines and selling them for profit and victory points. The game takes place over six years as players work to expand their businesses in the different regions of Portugal. Hire skilled enologists and capable farmers to increase the quality of your wine, but keep a careful eye on the changing weather, which will affect production at the beginning of each year. Vital Lacerda’s classic game gets the deluxe treatment from Eagle Gryphon Games. The same team behind The Gallerist has come together again to deliver this stunning new edition, bringing exciting new gameplay to this popular and deeply strategic game. This new edition features completely new artwork by Ian O’Toole and an improved ruleset. Using a double sided board, players can choose between the original 2010 Reserve or the new Special Vintage 2016 version!