Tootekood: 20455590GTIN: 9780008333683Teachers’ classroom resources & material
An independent way of assessing pupils' progress every half term. Test AO1, AO2 and AO3 assessment objectives at KS3 demand. `Core' and `extended' versions of each test are provided and the mark schemes suggest thresholds to give an indication of target GCSE 9-1 grades. Baseline assessments for Years 7 and 8 are also included.
An independent way of assessing pupils' progress every half term. Test AO1, AO2 and AO3 assessment objectives at KS3 demand. `Core' and `extended' versions of each test are provided and the mark schemes suggest thresholds to give an indication of target GCSE 9-1 grades. Baseline assessments for Years 7 and 8 are also included.
Tootekood: 44674679GTIN: 9782401105416Educational: first/native language: school editions of literature texts
La comédie de Corneille au programme des 1re générale et technologique, suivie du parcours littéraire « Mensonge et comédie ». Dans une édition spécialement conçue pour faciliter la préparation au nouveau bac de français. La pièceSes études en province achevées, Dorante revient à Paris dans l'espoir de profiter des joies de la capitale. Accompagné du fidèle Cliton, l’étudiant rencontre deux jeunes femmes qu'il entend séduire en s'attribuant des succès militaires qu'il invente de toutes pièces. Multipliant les mises en scène imaginaires, le beau parleur va finalement se retrouver pris au piège de ses mensonges.Une comédie de caractère aux multiples rebondissements, qui s'offre comme l'un des exemples les plus accomplis du théâtre baroque. Le parcours « Mensonge et comédie »En complément de la pièce, un groupement de textes problématisé et illustré qui, de Molière à Nathalie Sarraute, analyse la fonction dramaturgique du mensonge et explore son rôle dans la comédie sociale. Le dossier Toutes les ressources utiles au lycéen dans le cadre de sa préparation du bac de français :• un avant-texte pour situer l’œuvre dans son contexte• au fil du texte :– des points d’étape à la fin de chaque acte– des « clés » pour expliquer les scènes emblématiques, en vue de l’oral du bac• dans le dossier qui suit le texte :– des fiches de synthèse sur l’œuvre et le parcours– des sujets guidés pour l’écrit et l’oral du bac– des fiches de méthode Les ressources en ligneDans le guide pédagogique, téléchargeable sur www.editions-hatier.fr, l’enseignant trouvera une séquence complète et tous les corrigés : des questionnaires au fil du texte, des lectures d’images et des sujets de bac.
Tootekood: 01663121GTIN: 9783642365799Computer games / online games: strategy guides
C sharp is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C sharp, as well as a game programming framework. And (if necessary) moving from C sharp to C++ is easy. §Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C sharp through the creation of computer games and without requiring any previous programming experience. §Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C sharp and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.§The book is also designed to be used as a basis for a game-oriented programming course. Each part concludes with exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.
Tootekood: 01284105GTIN: 9781449339531Open source & other operating systems
Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider's guide to writing smarter, faster code. Love clearly distinguishes between POSIX standard functions and special services offered only by Linux.With a new chapter on multithreading, this updated and expanded edition provides an in-depth look at Linux from both a theoretical and applied perspective over a wide range of programming topics, including: A Linux kernel, C library, and C compiler overview Basic I/O operations, such as reading from and writing to files Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes Thread concepts, multithreaded programming, and Pthreads File and directory management Interfaces for allocating memory and optimizing memory access Basic and advanced signal interfaces, and their role on the system Clock management, including POSIX clocks and high-resolution timers
Tootekood: 90RC00E0-M0UAY1GTIN: 4711081885825AIO CPU Coolers
ROG STRIX LC II 240ROG Strix LC II 240 AIO liquid CPU cooler with Aura Sync support, Intel LGA1700/1200/1150/1151/1152/1155/1156/2011/2011-3/2066 and AMD AM4/TR4, and two ROG 120mm radiator fans A 7th generation Asetek pump provides exceptional cooling and minimal noise, operating at speeds from 840 RPM. Two ROG-designed radiator fans optimize air circulation and static pressure ARGB lighting on the NCVM-coated pump cover provides a sleek, modern look. ROG motherboards feature a perfectly matched look. Reinforced, insulated tubes for increased durability.
Ouvrage de Littérature en français langue étrangère (FLE) dans la collection Progressive destiné aux grands adolescents et adultes niveau intermédiaire (B1/B2).Ce qui fait le succès de cet ouvrage de littérature:une organisation claire : le texte littéraire, une courte biographie de l'auteur sur la page de gauche, des activités de découverte et d'exploitation sur la page de droitela progression : les textes sont classés par ordre chronologique du Moyen-âge à nos jours, avec une priorité accordée à la littérature contemporaine et francophone,l'appareil pédagogique facilite la compréhension de l'histoire littéraire et le repérage des genresun usage souple : pour la classe ou en auto-apprentissage Les "plus" de ce niveauun CD mp3 avec près d'une heure d'enregistrement de textes de poésie et de théatre et tous les textes des activités communicatives16 textes d'auteurs contemporains destinés à une explosion à l'oralUn livret de corrigés est proposé à part (ISBN 978-2-09-035180-4)
Tootekood: 01246783GTIN: 9780802447999Relating to Christian people & groups
Fifty-five years ago, Helen L. Taylor took John Bunyan's Pilgrim's Progress and simplified the vocabulary and concepts for young readers while keeping the storyline intact. The result was a classic in itself, which has now sold over 600,000 copies.
Training for climbing can be fun, but sticking to a schedule can be desperately hard. Many climbers have seen the value of a carefully planned out, periodized training program. Clearly, such programs work, but many of us can't stick to such a rigid schedul
ROG Strix B550 Gaming series motherboards offer a feature-set usually found in the higher-end ROG Strix X570 Gaming series, including the latest PCIe® 4.0. With robust power delivery and effective cooling, ROG Strix B550 Gaming is well-equipped to handle 3rd Gen AMD Ryzen™ CPUs. Boasting futuristic aesthetics and intuitive ROG software, ROG Strix B550-F Gaming gives you a head start on your dream build.
The ROG Strix X870-F Gaming WiFi is built to dominate with AMD Ryzen 9000 Series Desktop Processors. Its advanced power design and AI solutions ensure peak performance, while dual USB4 ports, WiFi 7 and high-speed DDR5 slots provide cutting-edge connectivity. This motherboard delivers the power and speed essential for elite gaming and the demands of advanced AI PC applications.
The AI PC-ready ROG Crosshair X870E Hero offers unyielding power delivery, robust thermal management, hyperspeed connectivity, comprehensive PCIE 5.0 and DDR5 support to unleash the performance of AMD Ryzen™ 9000 Series processors. Dark hues predominate across this motherboard, drawing your attention to premium metallic textures, nickel-plated surfaces, sleek contours and a stereoscopic visual effect on the large M.2 and chipset heatsink. This board also features the Polymo Lighting II effect. This upgraded lighting module built into the I/O shroud provides more dynamic RGB illumination for the signature ROG logo.
With NPU boosting and cutting-edge AI solutions, the ROG STRIX Z890-F Gaming WiFi supports advanced AI-driven PC applications. Equipped with Thunderbolt™ 4, PCIe® 5.0, and Polymo lighting, it delivers blazing-fast data transfers, unparalleled connectivity and a customizable aesthetic that can be either subtle or bold.
ROG STRIX Z890-A gaming wifi With Thunderbolt 4, PCIe 5.0, and Polymo lighting, the ROG Strix Z890-A delivers lightning-fast data transfers, exceptional connectivity and a customizable aesthetic that can be subtle or bold. This motherboard delivers the power and speed essential for elite gaming and the demands of advanced AI PC applications.
The ROG Maximus Z890 Hero unleashes the performance of Intel® Core™ Ultra processors (Series 2) via exclusive AI PC technologies, robust power delivery, optimized thermal management, extensive PCIe® 5.0 support, DDR5 slots and WiFi 7. Meanwhile, angular design elements and Polymo II Lighting accents around the ROG logo deliver a signature aesthetic that elevates system design.
Tootekood: 17159794GTIN: 9781490457093Military history
This focus of Marine Corps Martial Arts Program is the personal development of each Marine in a team framework using a standardized, trainable, and sustainable close combat fighting system.
Tootekood: 44663976GTIN: 9782401105164Educational: study & revision guides
Toute son année de Grande Section en un cahier d’activités !Cet ouvrage, conçu par des enseignants, permettra à votre enfant de s’exercer et de progresser en s’amusant durant toute son année de Grande Section de Maternelle et de préparer son entrée en CP. Pour chaque domaine d’apprentissage (Langage, Lecture, Graphisme et Écriture, Maths, Explorerlemonde), retrouvez :De nombreuses activités ciblant les notions clés du programme de Grande Section (développer le langage, se préparer à l’écriture…) L’univers tendre de deux amis complices, Lisa et Théo, qui accompagneront votre enfant dans tout l’ouvrageDes méthodes d’apprentissage ludiques (autocollants, coloriages)Des Conseils Parents et un Tableau de suivi pour vous aider à guider votre enfant dans toutes les activitésDes pages Je deviens grand pour développer l’autonomie de votre enfant à l’école et à la maison EN CADEAU ! Un jeu détachable de lecture pour développer son vocabulaire et la reconnaissance des lettres + un poster abécédaireà accrocher Également disponible pour les programmes de Toute Petite, Petite et Moyenne Section !
Tootekood: 44663978GTIN: 9782401105188Educational: study & revision guides
Toute son année de Petite Section en un cahier d’activités !Cet ouvrage, conçu par des enseignants, permettra à votre enfant de s’exercer et de progresser en s’amusant durant toute son année de Petite Section de Maternelle. Pour chaque domaine d’apprentissage (Langage, Lecture, Graphisme et Écriture, Maths, Explorerlemonde), retrouvez :De nombreuses activités ciblant les notions clés du programme de Petite Section (développer le langage, découvrir le monde qui l’entoure…)L’univers tendre de deux amis complices, Gaston et Zoé, qui accompagneront votre enfant dans tout l’ouvrageDes méthodes d’apprentissage ludiques (autocollants, coloriages)Des Conseils Parents et un Tableau de suivi pour vous aider à guider votre enfant dans toutes les activitésDes pages Je deviens grand pour développer l’autonomie de votre enfant à l’école et à la maison EN CADEAU ! Un jeu détachable de lecture pour développer son vocabulaire et la reconnaissance des lettres + un poster abécédaire à accrocherÉgalement disponible pour les programmes de Toute Petite, Moyenne et Grande Section !
Tootekood: 09243991GTIN: 9781680500554Graphical & digital media applications
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you'll discover yourself brimming with "ideas," the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.