Team up for the quest of a lifetime in this cooperative game of adventure for one to five players set in the beloved fantasy world of Dungeons & Dragons! A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Dive into the thrilling action of the massively popular roleplaying game in an exciting board-game format! No Dungeon Master is necessary; it's just the players against the game over multiple scenarios and challenging quests.
The master of Ravenloft is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. You and your fellow Heroes must work as a team to succeed in the adventures that unfold within the castle. You either win together or lose together. Each player selects a Hero, who has come to Barovia to discover the secrets of Castle Ravenloft. Choose from the Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, and Human Ranger. Heroes explore the dungeons beneath the castle, solve mysteries, fight Monsters, and uncover magic treasure. The game runs the Traps, Events, Monsters, and Villains contained within the halls of Castle Ravenloft (with a little help from you).
An ideal introduction to the world of Dungeons & Dragons, offering players and Dungeon Masters a turnkey onboarding experience. This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and 6 game dice. Discover the secrets of Stormwreck Isle in this quest designed for brand new players and Dungeon Masters.
The Dark Pictures Anthology saab grupp dokumentaalfilmi tegijaid salapärase telefonikõne, mis kutsub neid sarimõrvari H.H. Holmes’ ‘Murder Castle’ kaasaegsesse versiooni. See on liiga hea pakkumine, millele ära öelda ja niisiis nad lähevadki. Kahtlase olekuga hotell tundub olevat suurepärane asukoht nende järgmise episoodi jaoks, kuid kõik pole päris nii nagu esialgu tundus. Filmitegijad avastavad, et neid jälgitakse ja manipuleeritakse ning kaalul on hoopis rohkem kui nende järgmise telesaate vaatajanumbrid.
Backgammon involves a combination of strategy and luck (from rolling dice). While the dice may determine the outcome of a single game, the better player will accumulate the better record over series of many games. With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game. Included in this version: Dimensions are 48x40cm. Black leather briefcase with handle. 5 dice. 30 pieces. 2 dice cups.
Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability! Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components! Welcome back to the world of Azul!
PORTABLE MONSTROUS ENCOUNTERS Unleash a menagerie of creatures with this set of creature tokens for the world’s greatest roleplaying game. This campaign case equips the Dungeon Master with a large set of customizable creature tokens that will complement any D&D adventure or home brew campaign. The high-quality creature discs and broad selection of reusable creature clings makes this kit ready for any encounter. It’s also the perfect companion to Campaign Case: Terrain. Use these Campaign Cases together to create a premium experience for all your adventures. Contents: 64 weighted plastic discs that come in 3 sizes and 4 colors for maximum flexibility in encounter creation: 40 medium sized creature tokens, 20 large sized creature tokens, 4 huge sized creature tokens 5 Sheets of fully illustrated reusable creature clings. Simply apply a cling to a disc to create customized Creature Tokens ready for any encounter. 2 Removable custom token storage trays 1 storage folder for creature clings 1 durable storage case with a magnetic closure and a rope handle designed to take your adventure on the road 1 Outer box with all new art that protects the keepsake box A great companion product to Campaign Case: Terrain
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden. The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
Cuphead Limited Edition on ainulaadne platvormimäng, mis võlub oma vintage animatsioonistiili ja jazzmuusikaga. Selles eriväljaandes koged Cupheadi mängu täiesti uuel viisil, mille on rikastatud eksklusiivsete lisadega. Selle väljaande unikaalsus ja piiratud kättesaadavus teevad selle ideaalseks kogujatele. Hüppa sisse Cupheadi ja tema venna Mugmani koomilisse ja keerulisse maailma, et võidelda bossidest tulvil tasemetega. Komplekti kuulub : • Laiendus "The Delicious Last Course" • 6 kogumiskaarti Cuphead Funnies • Cuphead Klubi liikmekaart • Eksklusiivne sisustuskunst stuudiolt MDHR • Ms. Chalice'i kujuke
Vengeance: Roll & Fight can be played solo or competitively with up to 4 players with Episode 1 (or up to 8 players with Episode 2). Each episode comes with 4 different heroes and meeples, a unique set of items and abilities, all unlocked bosses, 4 double-sided dens, 4 markers and 4 character sheets. You have killed the boss who wronged you in Vengeance, but there are plenty of bad guys left in your city. Hone your fighting skills, find out where the gangs are hiding and strike down your vengeance upon them in real-time action-packed fight sequences! Upgrade yourself into a relentless, combo-bursting killing machine in the preparation phase. Roll and reroll your hand of dice to form sequences to trigger your abilities before others in the fighting phase. Activate your abilities by spending assigned dice and plough through the den killing baddies without mercy. Earn points by killing Bosses, clearing out dens and scoring additional objectives!
Defend Your Mountain Home! Fall of the Mountain King is a standalone prequel to the award winning In the Hall of The Mountain King. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught. The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
Find out what your friends really think about you in this hilarious and brutal voting game! Each turn one of the players is the Dictator and reads a question card out loud. They then silently vote for one of the other players who they feel fits the question best. All other players then vote for who they think the Dictator choose, if they are correct they earn a point.
In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide. Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
Like the Infinity Stones, these six packs are better together! Six of our geekiest themed packs. To seamlessly mix into your game. Eat up, nerds! Comes with the Fantasy Pack, Geek Pack, Sci-Fi Pack, World Wide Web Pack, A.I. Pack, and Human Pack. Plus ten all-new, exclusive cards. Buy this bundle and rule the galaxy.
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago. You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey. The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange. Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night. An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a Summer Pavilion to honour the most famous members of the royal family. This construction was intended for the most talented artisans—whose skills meet the splendour that the royal family deserves. Sadly, King Manuel I died before construction ever began. In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the Summer Pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honour the Portuguese royal family. Azul: Summer Pavilion is the third in the award-winning Azul series! Come discover the new gameplay elements found within! In Azul: Summer Pavilion players are tasked to tile the floors of King Manual’s Summer Pavilion – a building intended to honour prestigious members of Portugal’s royal family. Fans will immediately recognise the core Azul style drafting but will be intrigued by the new scoring mechanisms based on set collection and pattern building. Players will also appreciate the new style tiles found in the box – elongated diamonds and stunning player and scoring boards. Azul: Summer Pavilion is a feast for the mind and eyes! Designed by the world famous Michael Kiesling and illustrated by acclaimed artist, Chris Quilliams, Azul: Summer Pavilion invites fans of the Azul to return to Portugal. Azul: Summer Pavilion was designed for artisans aged 8 and older. While building the Summer Pavilion would have taken years to do, a game of Azul: Summer Pavilion typically takes about 30 – 45 minutes.
Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition, you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files! In the action phase, the investigators fight against the dark power of myths. During this phase, each researcher can perform two different actions: move, gather resources, focus, ward, attack, evade, research, trade. The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario.
300 cool new cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Red Box and Green Box. Simply the best expansion. Our finest work yet.
30 new cards. About munchies and all-consuming paranoia. Shuffle these into your main game. Because it's 4:20 somewhere. Pairs nicely with the Food Pack. Wanna get Taco Bell?
30 absurd cards. Written by an A.I. we trained on our brainstorming documents. Contains no black cards. Because we couldn't teach the A.I. to write them. Human vs. Machine. Pairs nicely with the Human Pack, which was written by our human writers.
30 cards from a galaxy far, far away. To shuffle into your set of Cards Against Humanity. Co-written with famous authors. Including Pat Rothfuss. Buy these cards, you must! All profits donated to Worldbuilders.
Two villages face off in the traditions of brewing beer and baking breadIts clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years – which alternate between fruitful and dry – you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Grave hold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Grave hold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.
32 action-packed cards. About doing terrible things to wizards. Shuffle these into your main game. And transport yourself to another realm. Co-written by incredible fantasy authors. Like Pat Rothfuss, Neil Gaiman, Elizabeth Bear, and Wesley Chu.
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 2. We can't believe we didn't think of this before.
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 1. Enjoy hours of royalty-free fun.
300 red-hot cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Blue Box and Green Box. The Cadillac of expansions. With a premium all-red interior.
30 new cards. To seamlessly mix into your game. About the best time of your sad life. Ramen noodles. Sex. Federal loans! Comes with a special poster. To hang in your dorm room.
Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure. A new University allows you guaranteed access to 1 animal icon of your choice. For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game. Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game. New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life! Enhance your experience of Ark Nova with Marine Worlds! Ark Nova is required to play this expansion.
There are many lesser gods and other divine beings in Egypt’s pantheon. When the war for humanity’s devotion broke out, these lesser beings sought allies among their far-stronger divine brethren. Now, they offer their services to the one they hope will be the last god standing when Egypt becomes monotheistic. The Guardians expansion for Ankh gives players five unique guardians they can use to expand their games. Each one has its own unique powers that players would certainly want to wield and not have wielded against them. Ammit, Am-heh, Pazuzu, Shezmu, and Mafdet are all willing to put their strength behind whomever will be able to survive the war that ends with only one god still standing.
Design a modern zoo and run a successful park to support conservation projects In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. At the heart of Ark Nova are 255 cards featuring animals, specialists, unique enclosures, and conservation projects, each with a particular ability. Use them to increase the appeal and scientific reputation of your zoo and to collect conservation points. Each player has a set of action cards, which you will use and upgrade to carry out your plans. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards are: BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. With a lot of love for the theme, game designer Mathias Wigge has created an interestingly interwoven game. With high replayability and rich components, Ark Nova provides a remarkable gaming experience that will bring the game to the table again and again.
30 extra-absorbent cards. About the biological phenomenon known as menstruation. Always arrives late. Best played every 25 to 35 days. For your special time. Chocolate not included.
Spice up your game. With 30 cards about your favorite decade. A blast from the past. Pairs nicely with the 90s Nostalgia Pack. Dude, where's my car? You're such a Miranda!
Six packs you forgot to buy when they came out Six classic themed packs. To seamlessly mix into your game. Your life will be complete. Comes with the Science Pack, Seasons Greetings Pack, Pride Pack, Food Pack, Dad Pack, and College Pack. Plus ten all-new, exclusive cards. That we crammed in at the last possible second. This is an expansion. A copy of Cards Against Humanity the board game is required to play.
30 holly, jolly cards. Vaguely themed to the holidays and winter. Includes cards from our old holiday packs. Plus a bunch of all-new jokes we wrote just for this. Merry whatever. And a crappy New Year! This is an expansion. A copy of Cards Against Humanity the board game is required to play.
The ENHANCE Board Game Box Strip Set consists of 3 pieces of large strips and 2 pieces of medium strips that can be applied to board game boxes to protect games and keep the lids on during travel. The strips are made of premium quality stretchable fabric that won't crack or break like rubber replacements and can stretch to fit most games on the market. The unique grip texture underneath each strip has been designed to protect and cushion against multiple stretches.
Now five to six players can explore and settle CATAN®! In the CATAN®: 5-6 Player Extension you control a group of settlers exploring and taming the uncharted lands of CATAN®. Embark on a quest to settle the rich island, competing against more opponents for added fun. Add 1-2 more friends or family without sacrificing ease of play. Add green and brown settlers and expand your island with 2 more harbors and 11 unique, new terrain tiles.This is NOT a complete game! It is only a game extension for 5-6 players. You need a CATAN® game (aka The Settlers of CATAN®) in order to play with this extension!
Top Secret Co-op Game Work together to find your secret agents before time runs out! Based-on the original party game hit, Codenames Duet is a standalone co-op clue giving adventure that sends you and your partner on a top secret mission to a crowded city. Your objective? Contact 15 agents while avoiding a band of enemy assassins. You know the agents that your partner can contact safely; they know the agents you can contact safely. By giving each other one-word clues that can point to multiple words on the board, you must try to find all the agents before your turns run out.
Travel the seas with famous Vikings! It is the year 1000 and you are following in the footsteps of Viking explorer Erik the Red on an epic journey to the new world. Will you find your way to Vinland? Up to six players can take part in this collaborative adventure game, deciding together how to proceed at every juncture. Card by card, the team learns how the adventure unfolds, exploring locations, and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow different paths and explore far-off lands. Only one path leads you to Vinland! You play Vinland by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.