Powerful Pokémon ex are ready to charge onto the battlefield in two new Pokémon TCG: ex BattleDecks featuring Chien-Pao ex and Tinkaton ex! Each 60-card deck is led by an exceptional Pokémon exand includes everything you need to play right away. Let the battle begin! Each Pokémon TCG: Chien-Pao ex or Tinkaton ex Battle Deck includes:• 1 ready-to-play 60-card deck• 3 reference cards• 1 rules booklet• 1 single-player playmat• 1 set of damage counters• 1 large metallic coin• 1 deck box• 1 strategy sheet• 1 code card to play this deck online
An ancient evil is stirring. You are part of a team of unlikely heroes engaged in an international struggle to stop the gathering darkness. To do so, you’ll have to defeat foul monsters, travel to Other Worlds, and solve obscure mysteries surrounding this unspeakable horror. The effort may drain your sanity and cripple your body, but if you fail, the Ancient One will awaken and rain doom upon the known world. Eldritch Horror is a cooperative game for one to eight players, based on the fiction of H.P. Lovecraft and inspired by the classic board game "Arkham Horror". In Eldritch Horror, investigators travel the globe in an urgent quest to save the world from a diabolical, omnipotent Ancient One. With four different Ancient Ones, twelve investigators, numerous monsters, and hundreds of possible encounters, every game provides an unique and epic adventure.
Latest Laptop cooling pad MODECOM MC-SILENT FAN CF15 characterized by ergonomic and modern design provides a comfortable work with every notebook up to 17".MODECOM MC-CF15 has many efficient wind turbines (up to 5 fans), which effectively provide a low temperature of the laptop. The super light-weight and compact design make the MODECOM SILENT FAN MC-CF15 pad very comfortable in transport.KEY FEATURESUnique surface provides maximum coolingOne 140mm Ultra Silent FANFour additional 70mm FANSYou can start one, four or five fansIlluminated LED fansModern design allows you to change the angleAnti-skid rubbermatTwo USB portsABOVE ALL – SILENCEIn addition to the fantastic design pad MODECOM MC-CF15 provides absolute silence thanks to the 140 mm SILENT FAN. This ultra-quiet fan prevents laptop overheating, and can be supported by four additional mounted fans with a diameter of 70 mm. It is also completed by awesome blue LED backlight.USABILITY AND FUNCTIONALITY IN ONEMODECOM MC-SILENT FAN MC-CF15 is very solid because it was made of high quality plastic material. Its upper part was made in latest technology of unique surface which provides excellent removal of heat emitted by the laptop. MC-CF15 has been designed to provide the highest comfort of use. The product employs numerous technologies which make working with a mobile computer pure pleasure. The two foldable legs deserve particular attention, as they make it possible to adjust the pad’s angle of inclination. Moreover, placed on one side of the dual-port USB (USB HUB), allows a comfortable connection to your laptop without having to block USB port. Additionally, the bottom part of the pad contains four anti-slip rubber pads, so as to enhance the stability of the pad.Maksimaalne ekraanisuuruse sobivus43,2 cm (17")Sisseehitatud jahutusventilaatorite arv5 tkPöörlemiskiirus1800 RPMVentilaatori jõudlus28 cfmMüratase26 dBToote värvMustSisse/välja lülitiJahValgustusJahValgustuse värvSinineUSB versioon2.0HostiliidesUSBUSB-portide hulk2Sisseehitatud kõlar(id)EiToitenõuded5VDCMõõdud (l x s x k)390 x 290 x 25 mmKaal700 gJuhendJahKasutusjuhendJahPakendi tüüpKarp
APEX 3 TKL - kompaktne ja IP32 veekindel klaviatuur, mis sobib suurepäraselt mängimiseks. • Dünaamiline RGB valgustus. • Vastupidavad lülitid (kuni 20 miljonit vajutust). • Eraldi multimeedia nupud mugavaks heli reguleerimiseks. • IP32 veekindel klaviatuur.
An ideal introduction to the world of Dungeons & Dragons, offering players and Dungeon Masters a turnkey onboarding experience. This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and 6 game dice. Discover the secrets of Stormwreck Isle in this quest designed for brand new players and Dungeon Masters.
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
Find out what your friends really think about you in this hilarious and brutal voting game! Each turn one of the players is the Dictator and reads a question card out loud. They then silently vote for one of the other players who they feel fits the question best. All other players then vote for who they think the Dictator choose, if they are correct they earn a point.
In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide. Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
A visual history of Magic: The Gathering's Gatewatch MythologyOver the course of its 25-year history, Magic: The Gathering—the world’s first and most popular trading card game—has redefined the fantasy genre through its exploration of diverse, fantastic worlds. And traversing those worlds are Planeswalkers, heroes who have sworn to defend the Multiverse from harm. Magic: The Gathering: Rise of the Gatewatch is a visual history and celebration of Magic’s first team of Planeswalkers—Jace Beleren, Ajani Goldmane, Gideon Jura, Kaya, Chandra Nalaar, Nissa Revane, Liliana Vess, and Teferi. The Gatewatch’s character histories, from their origins through their final confrontation with Nicol Bolas, are presented here via the very best card, packaging, and convention-exclusive artwork, all of it reproduced together here for the first time, some seen for the first time outside of the card frame. Rise of the Gatewatch is a giftable visual reference guide sure to appeal to new and longtime Magic fans alike.
Welcome to the Radiant Citadel In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of 13 adventures that explore the cultures and myths of these realms. Adventures Inspired by World Folklore The living and the dead celebrate the Night of the Remembered in the city of San Citlán From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states—each adventure in this anthology takes inspiration from the writer’s personal connection to real-world mythologies and cultures, creating a rich tapestry of never-before-seen lands and stories for you to explore. Create Rich Character Backstories Each adventure is accompanied by an overview of the land it’s set in—describing its people, noteworthy sites, common names, local legends, and more. For players who want to create characters who come from these locales, questions are included to help determine how key aspects of that culture have shaped their character.
Gold and Double-Dealing Flow Freely In The City of Splendors Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans. Lords of Waterdeep includes the following components: Game board Rulebook 5 card stock player mats 121 Intrigue, Quest, and Role cards 130 wooden cubes, pawns, and score pieces Wooden player markers Card stock tiles and tokens representing buildings, gold coins, and victory points
PORTABLE MONSTROUS ENCOUNTERS Unleash a menagerie of creatures with this set of creature tokens for the world’s greatest roleplaying game. This campaign case equips the Dungeon Master with a large set of customizable creature tokens that will complement any D&D adventure or home brew campaign. The high-quality creature discs and broad selection of reusable creature clings makes this kit ready for any encounter. It’s also the perfect companion to Campaign Case: Terrain. Use these Campaign Cases together to create a premium experience for all your adventures. Contents: 64 weighted plastic discs that come in 3 sizes and 4 colors for maximum flexibility in encounter creation: 40 medium sized creature tokens, 20 large sized creature tokens, 4 huge sized creature tokens 5 Sheets of fully illustrated reusable creature clings. Simply apply a cling to a disc to create customized Creature Tokens ready for any encounter. 2 Removable custom token storage trays 1 storage folder for creature clings 1 durable storage case with a magnetic closure and a rope handle designed to take your adventure on the road 1 Outer box with all new art that protects the keepsake box A great companion product to Campaign Case: Terrain
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
Like the Infinity Stones, these six packs are better together! Six of our geekiest themed packs. To seamlessly mix into your game. Eat up, nerds! Comes with the Fantasy Pack, Geek Pack, Sci-Fi Pack, World Wide Web Pack, A.I. Pack, and Human Pack. Plus ten all-new, exclusive cards. Buy this bundle and rule the galaxy.
300 cool new cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Red Box and Green Box. Simply the best expansion. Our finest work yet.
30 new cards. About munchies and all-consuming paranoia. Shuffle these into your main game. Because it's 4:20 somewhere. Pairs nicely with the Food Pack. Wanna get Taco Bell?
30 absurd cards. Written by an A.I. we trained on our brainstorming documents. Contains no black cards. Because we couldn't teach the A.I. to write them. Human vs. Machine. Pairs nicely with the Human Pack, which was written by our human writers.
The Legendary War Has Begun The Dragon Queen Takhisis—known as Tiamat on other worlds—was banished from Krynn over a thousand years ago. Summoning forth the infamous death knight Lord Soth and vast Dragon Armies to fight for her dominion, she has finally set her plot to return into motion. In the War of the Lance, no choice is easy and the actions of heroes can have world-altering consequences. Epic Battlefield Encounters Enter the Fray of Battle. This book introduces a way to create encounters that simulate the dangers of fighting on a battlefield. A deadly region of difficult terrain called “the Fray” surrounds these battlemaps, representing the chaotic clash of combatants, slinging of deadly spells, and other perils that vary from battle to battle. Connected Board Game Scenarios. Six of the adventure’s dramatic battles can be enhanced even further by playing out connected scenarios in the Warriors of Krynn board game (available in the Deluxe Edition)—earning rewards and further shaping the story of the war. More Character Options Kender Race. Play as a kender, a character race known for their fearlessness and a fierce curiosity that drives many to adventure and some to amass an impressive collection of odd trinkets. Feats & Backgrounds. Learn how war shapes your character with a selection of feats and two new backgrounds—whether it’s membership in the ancient organization known as the Mages of High Sorcery or the noble Knights of Solamnia. Lunar Sorcery Subclass.
Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 2–4 Uncommon, 9–11 Common, and 1 Retro Land cards. Traditional Foil of any rarity replaces a Common in 33% of boosters. Every pack contains 1 Retro card of any rarity in addition to the Retro Land (Retro Rare or higher replaces a non-Retro Rare or higher in 25% of boosters). Traditional Foil Retro Frame Mythic in
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden. The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
Vengeance: Roll & Fight can be played solo or competitively with up to 4 players with Episode 1 (or up to 8 players with Episode 2). Each episode comes with 4 different heroes and meeples, a unique set of items and abilities, all unlocked bosses, 4 double-sided dens, 4 markers and 4 character sheets. You have killed the boss who wronged you in Vengeance, but there are plenty of bad guys left in your city. Hone your fighting skills, find out where the gangs are hiding and strike down your vengeance upon them in real-time action-packed fight sequences! Upgrade yourself into a relentless, combo-bursting killing machine in the preparation phase. Roll and reroll your hand of dice to form sequences to trigger your abilities before others in the fighting phase. Activate your abilities by spending assigned dice and plough through the den killing baddies without mercy. Earn points by killing Bosses, clearing out dens and scoring additional objectives!
It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own. Chronicles of Crime: 2400 is a standalone game for 1 to 4 players, presenting a new world where androids, indistinguishable from humans, roam the streets of Paris and cybernetic implants have become a habit in everyday life. Throughout each case, players will have the opportunity to upgrade Kalia with cybernetic implants. Navigating cyberspace and the virtual world will challenge players who will be confronted with avatars and the difficulties of an electronic landscape. Do you have what it takes to solve the crimes of the future?
30 cards from a galaxy far, far away. To shuffle into your set of Cards Against Humanity. Co-written with famous authors. Including Pat Rothfuss. Buy these cards, you must! All profits donated to Worldbuilders.
32 action-packed cards. About doing terrible things to wizards. Shuffle these into your main game. And transport yourself to another realm. Co-written by incredible fantasy authors. Like Pat Rothfuss, Neil Gaiman, Elizabeth Bear, and Wesley Chu.
30 fabulous cards. To sprinkle into your main game. From an elite squad of writers. Made up of lesbians, bisexuals, gays, trans people, allies, and unicorns. Glitter not included. Sorry to break your heart!
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 2. We can't believe we didn't think of this before.
Defend Your Mountain Home! Fall of the Mountain King is a standalone prequel to the award winning In the Hall of The Mountain King. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught. The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered. When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally. Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.
Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition, you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files! In the action phase, the investigators fight against the dark power of myths. During this phase, each researcher can perform two different actions: move, gather resources, focus, ward, attack, evade, research, trade. The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario.
BANG! Undead or AliveThe second expansion for BANG! Dice Game! Adds other 5 independent game modules or add-ons to others. You will also be able to remove two dice from the pool to replace them with Duel dice. WARNING! A zombie epidemic could break out! This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin! This is an expansion. A copy of BANG! The Dice Game the board game is required to play.
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 1. Enjoy hours of royalty-free fun.
300 red-hot cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Blue Box and Green Box. The Cadillac of expansions. With a premium all-red interior.
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
30 new cards. To seamlessly mix into your game. About the best time of your sad life. Ramen noodles. Sex. Federal loans! Comes with a special poster. To hang in your dorm room.
30 extra-absorbent cards. About the biological phenomenon known as menstruation. Always arrives late. Best played every 25 to 35 days. For your special time. Chocolate not included.
Spice up your game. With 30 cards about your favorite decade. A blast from the past. Pairs nicely with the 90s Nostalgia Pack. Dude, where's my car? You're such a Miranda!
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.
Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure. A new University allows you guaranteed access to 1 animal icon of your choice. For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game. Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game. New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life! Enhance your experience of Ark Nova with Marine Worlds! Ark Nova is required to play this expansion.
There are many lesser gods and other divine beings in Egypt’s pantheon. When the war for humanity’s devotion broke out, these lesser beings sought allies among their far-stronger divine brethren. Now, they offer their services to the one they hope will be the last god standing when Egypt becomes monotheistic. The Guardians expansion for Ankh gives players five unique guardians they can use to expand their games. Each one has its own unique powers that players would certainly want to wield and not have wielded against them. Ammit, Am-heh, Pazuzu, Shezmu, and Mafdet are all willing to put their strength behind whomever will be able to survive the war that ends with only one god still standing.
Six packs you forgot to buy when they came out Six classic themed packs. To seamlessly mix into your game. Your life will be complete. Comes with the Science Pack, Seasons Greetings Pack, Pride Pack, Food Pack, Dad Pack, and College Pack. Plus ten all-new, exclusive cards. That we crammed in at the last possible second. This is an expansion. A copy of Cards Against Humanity the board game is required to play.