Team up for the quest of a lifetime in this cooperative game of adventure for one to five players set in the beloved fantasy world of Dungeons & Dragons! A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Dive into the thrilling action of the massively popular roleplaying game in an exciting board-game format! No Dungeon Master is necessary; it's just the players against the game over multiple scenarios and challenging quests.
The master of Ravenloft is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. You and your fellow Heroes must work as a team to succeed in the adventures that unfold within the castle. You either win together or lose together. Each player selects a Hero, who has come to Barovia to discover the secrets of Castle Ravenloft. Choose from the Dragonborn Fighter, Human Rogue, Dwarf Cleric, Eladrin Wizard, and Human Ranger. Heroes explore the dungeons beneath the castle, solve mysteries, fight Monsters, and uncover magic treasure. The game runs the Traps, Events, Monsters, and Villains contained within the halls of Castle Ravenloft (with a little help from you).
An official visual guide to the fantastical worlds and legendary characters of Magic: The GatheringThe many planes of Magic: The Gathering’s storied Multiverse have served as host to countless epic battles and dramatic cataclysms—and each world is richly and uniquely populated with its own fantastical creatures, iconic characters, and legendary Planeswalkers. In Magic: The Gathering: Planes of the Multiverse, author Jay Annelli presents a visual guide to the history behind lore-defining events from the Phyrexian Invasion to the War of the Spark, as well as character profiles for Karn, Narset, Vraska, Sorin Markov, and other fan-favorite Planeswalkers. Planes of the Multiverse pairs original artwork—in many instances reproduced for the first time outside of the card frame—with detailed primers on each plane. This collection offers exclusive insight into the art and mythology of some of Magic: The Gathering’s most popular and enduring locales—and the characters that inhabit them.
An ideal introduction to the world of Dungeons & Dragons, offering players and Dungeon Masters a turnkey onboarding experience. This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and 6 game dice. Discover the secrets of Stormwreck Isle in this quest designed for brand new players and Dungeon Masters.
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
Backgammon involves a combination of strategy and luck (from rolling dice). While the dice may determine the outcome of a single game, the better player will accumulate the better record over series of many games. With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game. Included in this version: Dimensions are 48x40cm. Black leather briefcase with handle. 5 dice. 30 pieces. 2 dice cups.
Welcome to the Radiant Citadel In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of 13 adventures that explore the cultures and myths of these realms. Adventures Inspired by World Folklore The living and the dead celebrate the Night of the Remembered in the city of San Citlán From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states—each adventure in this anthology takes inspiration from the writer’s personal connection to real-world mythologies and cultures, creating a rich tapestry of never-before-seen lands and stories for you to explore. Create Rich Character Backstories Each adventure is accompanied by an overview of the land it’s set in—describing its people, noteworthy sites, common names, local legends, and more. For players who want to create characters who come from these locales, questions are included to help determine how key aspects of that culture have shaped their character.
Set Sail for the Stars! What is a spelljammer? Spelljammers are pilots who propel and steer ships through the Astral Plane using a magic item called a spelljamming helm. What is the Astral Plane? The Astral Plane is an infinitely vast celestial void where the stars and portals to the divine and demonic planes reside. It surrounds all the worlds of the Material Plane and is comprised of two parts—Wildspace and the Astral Sea. What is Wildspace? A part of the Astral Plane—every world in the D&D multiverse is situated within Wildspace, an airless ocean teeming with space-dwelling life forms. What is the Astral Sea? Beyond the edges of Wildspace is the second part of the Astral Plane—a silvery haze known as the Astral Sea. In this realm of thought and dream travelers may find swirling pools of color that serve as portals to other planes. Spelljamming Ships & More Playable Races The Astral Adventurer’s Guide is a book for both players and Dungeon Masters that can be read before the campaign starts. Among other useful tidbits, it includes: More Character Options—including 6 character races, from astral elves to plasmoids—the first option to let you play as an ooze! Space Rules—learn how magical fire functions (or doesn’t) in Wildspace, how to wrestle control of a ship from another spelljammer, and what happens when you throw a punch while weightless Cool Ships—browse deck plans, stats, and weaponry for every type of spelljamming vessel characters may crew or . . . commandeer An Astral Adventure for Characters Levels 5–9 Light of Xaryxis is a pulpy sci-fi-inspired adventure set in Wildspace and the Astral Sea. It’s full of battles with otherworldly foes, thrilling plot twists, and cliffhanger endings that will make it hard to wait for your next session. The adventure begins on the world of your choosing and introduces the Rock of Bral—an asteroid city that may serve as a campaign hub. Giant Space Hamsters, Lunar Dragons, and More Steer clear of vampirate ships, check for chwinga stow aways, and don’t bother trying to power your ship with giant space hamster wheels. (It’s been tried.) Any well-seasoned spelljammer should already know these things. For those who don’t, Boo’s Astral Menagerie is a bestiary full of lore and stat blocks for over 60 creatures adventurers may encounter while journeying through the Astral Plane.
The Legendary War Has Begun The Dragon Queen Takhisis—known as Tiamat on other worlds—was banished from Krynn over a thousand years ago. Summoning forth the infamous death knight Lord Soth and vast Dragon Armies to fight for her dominion, she has finally set her plot to return into motion. In the War of the Lance, no choice is easy and the actions of heroes can have world-altering consequences. Epic Battlefield Encounters Enter the Fray of Battle. This book introduces a way to create encounters that simulate the dangers of fighting on a battlefield. A deadly region of difficult terrain called “the Fray” surrounds these battlemaps, representing the chaotic clash of combatants, slinging of deadly spells, and other perils that vary from battle to battle. Connected Board Game Scenarios. Six of the adventure’s dramatic battles can be enhanced even further by playing out connected scenarios in the Warriors of Krynn board game (available in the Deluxe Edition)—earning rewards and further shaping the story of the war. More Character Options Kender Race. Play as a kender, a character race known for their fearlessness and a fierce curiosity that drives many to adventure and some to amass an impressive collection of odd trinkets. Feats & Backgrounds. Learn how war shapes your character with a selection of feats and two new backgrounds—whether it’s membership in the ancient organization known as the Mages of High Sorcery or the noble Knights of Solamnia. Lunar Sorcery Subclass.
Find out what your friends really think about you in this hilarious and brutal voting game! Each turn one of the players is the Dictator and reads a question card out loud. They then silently vote for one of the other players who they feel fits the question best. All other players then vote for who they think the Dictator choose, if they are correct they earn a point.
In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide. Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
The Dominaria Remastered Draft Booster Display contains 36 Dominaria Remastered Draft Boosters. Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 2–4 Uncommon, 9–11 Common, and 1 Retro Land cards. Traditional Foil of any rarity replaces a Common in 33% of boosters. Every pack contains 1 Retro card of any rarity in addition to the Retro Land (Retro Rare or higher replaces a non-Retro Rare or higher in 25% of boosters). Traditional Foil Retro Frame Mythic in
Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 2–4 Uncommon, 9–11 Common, and 1 Retro Land cards. Traditional Foil of any rarity replaces a Common in 33% of boosters. Every pack contains 1 Retro card of any rarity in addition to the Retro Land (Retro Rare or higher replaces a non-Retro Rare or higher in 25% of boosters). Traditional Foil Retro Frame Mythic in
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden. The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
STAR WARS CARDS: Learn from the mistakes of a Jedi master and take better care of your hand with Star Wars Playing Cards, a stylish collectible playing card pack inspired by the iconic films. STORMTROOPER TIN: Complete with an embossed Stormtrooper tin, this set of themed playing cards feature all your favourite characters from the classic sci-fi/fantasy saga. IN A GALAXY FAR, FAR AWAY: Take a break from saving the galaxy and play a game or two with these black and white Star Wars playing cards. When you're done, simply store them away in the included tin. OFFICIALLY LICENSED: This quality collectible is a unique addition to any fan's set. Give this cool collector's merchandise to mums, dads, fans, grads, kids, guys, and gals who love pop culture fun! NOVEL AND ORIGINAL: For those in the fandom looking for novelty items and all things geek, crazy, and unique, Paladone is your best source for top-selling toys, mugs, collectibles, and novelties.
Vengeance: Roll & Fight can be played solo or competitively with up to 4 players with Episode 1 (or up to 8 players with Episode 2). Each episode comes with 4 different heroes and meeples, a unique set of items and abilities, all unlocked bosses, 4 double-sided dens, 4 markers and 4 character sheets. You have killed the boss who wronged you in Vengeance, but there are plenty of bad guys left in your city. Hone your fighting skills, find out where the gangs are hiding and strike down your vengeance upon them in real-time action-packed fight sequences! Upgrade yourself into a relentless, combo-bursting killing machine in the preparation phase. Roll and reroll your hand of dice to form sequences to trigger your abilities before others in the fighting phase. Activate your abilities by spending assigned dice and plough through the den killing baddies without mercy. Earn points by killing Bosses, clearing out dens and scoring additional objectives!
Like the Infinity Stones, these six packs are better together! Six of our geekiest themed packs. To seamlessly mix into your game. Eat up, nerds! Comes with the Fantasy Pack, Geek Pack, Sci-Fi Pack, World Wide Web Pack, A.I. Pack, and Human Pack. Plus ten all-new, exclusive cards. Buy this bundle and rule the galaxy.
300 cool new cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Red Box and Green Box. Simply the best expansion. Our finest work yet.
30 new cards. About munchies and all-consuming paranoia. Shuffle these into your main game. Because it's 4:20 somewhere. Pairs nicely with the Food Pack. Wanna get Taco Bell?
30 absurd cards. Written by an A.I. we trained on our brainstorming documents. Contains no black cards. Because we couldn't teach the A.I. to write them. Human vs. Machine. Pairs nicely with the Human Pack, which was written by our human writers.
30 cards from a galaxy far, far away. To shuffle into your set of Cards Against Humanity. Co-written with famous authors. Including Pat Rothfuss. Buy these cards, you must! All profits donated to Worldbuilders.
It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own. Chronicles of Crime: 2400 is a standalone game for 1 to 4 players, presenting a new world where androids, indistinguishable from humans, roam the streets of Paris and cybernetic implants have become a habit in everyday life. Throughout each case, players will have the opportunity to upgrade Kalia with cybernetic implants. Navigating cyberspace and the virtual world will challenge players who will be confronted with avatars and the difficulties of an electronic landscape. Do you have what it takes to solve the crimes of the future?
Defend Your Mountain Home! Fall of the Mountain King is a standalone prequel to the award winning In the Hall of The Mountain King. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught. The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered. When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally. Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.
Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition, you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files! In the action phase, the investigators fight against the dark power of myths. During this phase, each researcher can perform two different actions: move, gather resources, focus, ward, attack, evade, research, trade. The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario.
32 action-packed cards. About doing terrible things to wizards. Shuffle these into your main game. And transport yourself to another realm. Co-written by incredible fantasy authors. Like Pat Rothfuss, Neil Gaiman, Elizabeth Bear, and Wesley Chu.
30 fabulous cards. To sprinkle into your main game. From an elite squad of writers. Made up of lesbians, bisexuals, gays, trans people, allies, and unicorns. Glitter not included. Sorry to break your heart!
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 2. We can't believe we didn't think of this before.
30 all-new cards. Mix into your game and watch the cards come to life. The cards have pictures on them! And sometimes words, too. Pairs nicely with Picture Card Pack 1. Enjoy hours of royalty-free fun.
300 red-hot cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Blue Box and Green Box. The Cadillac of expansions. With a premium all-red interior.
BANG! Undead or AliveThe second expansion for BANG! Dice Game! Adds other 5 independent game modules or add-ons to others. You will also be able to remove two dice from the pool to replace them with Duel dice. WARNING! A zombie epidemic could break out! This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin! This is an expansion. A copy of BANG! The Dice Game the board game is required to play.
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Grave hold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Grave hold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
30 new cards. To seamlessly mix into your game. About the best time of your sad life. Ramen noodles. Sex. Federal loans! Comes with a special poster. To hang in your dorm room.
30 extra-absorbent cards. About the biological phenomenon known as menstruation. Always arrives late. Best played every 25 to 35 days. For your special time. Chocolate not included.
Spice up your game. With 30 cards about your favorite decade. A blast from the past. Pairs nicely with the 90s Nostalgia Pack. Dude, where's my car? You're such a Miranda!
Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure. A new University allows you guaranteed access to 1 animal icon of your choice. For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game. Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game. New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life! Enhance your experience of Ark Nova with Marine Worlds! Ark Nova is required to play this expansion.
There are many lesser gods and other divine beings in Egypt’s pantheon. When the war for humanity’s devotion broke out, these lesser beings sought allies among their far-stronger divine brethren. Now, they offer their services to the one they hope will be the last god standing when Egypt becomes monotheistic. The Guardians expansion for Ankh gives players five unique guardians they can use to expand their games. Each one has its own unique powers that players would certainly want to wield and not have wielded against them. Ammit, Am-heh, Pazuzu, Shezmu, and Mafdet are all willing to put their strength behind whomever will be able to survive the war that ends with only one god still standing.