In Foundations of Metropolis, players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them. More complex buildings require more lots, but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect! Gameplay is the same in this standalone game as in Foundations of Rome, but with polyomino pieces and a brand new theme.
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives. The expansion also comes with cards to use the new wonders in the normal game mode.
From the Baltic Sea to the Tatra Mountains, Poland offers wide open vistas just waiting to be discovered. Take in the fresh sea breeze on the Gulf of Gdansk, or maybe you prefer the charming mountain trails around Zakopane! Ticket to Ride: Poland takes you on a unique journey into a rich past as you play the role of a railway magnate from the 1950s.In Ticket to Ride: Poland, you will have to gain a monopoly over the Polish public transport, not only by claiming routes between cities, but also by connecting countries with each other. But do not waste time: the sooner you manage to do so, the higher the reward. This new Map Collection is the perfect addition to spice-up a Ticket to Ride game night.
Requires either 70495 – Mage Knight Board Game, or 73455 – Mage Knight Ultimate Edition to play. The beloved modern classic is back with the first major expansion since 2015! You'll meet a new playable hero: Coral, who wants revenge on the Apocalypse Cult.You'll also find new enemies to fight, including the four horsemen and the fearsome Apocalypse Dragon. You'll explore new tiles with new locations and challenges. This all comes together in a story-driven campaign mode featuring new scenarios and more! Combining elements of RPGs, deck-building, and traditional board games, Mage Knight puts you in control of a powerful Mage Knight as you explore (and conquer) a corner of the Mage Knight universe. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities!
Return to the Wandering World in 1937! It’s 1937. Explore a massive, open world in a game atlas of connecting maps. Encounter deadly monster, mysterious characters, lost ruins, and mystical treasures in a storybook filled with multiple choices and endings. Overview: Level up your characters over a 15 hour campaign. Cooperative, flexible play lets players jump in or out with ease and stop and save the game at any time. Fight ferocious beasts in a deck-building combat system that rewards good planning. 13 bosses provide an even greater challenge! New wandering encounters let all players explore simultaneously. Fly your plane between atlas pages and to distant locations outside of the atlas. Includes an intro comic book to get you playing fast! Unlock secrets and discover hidden treasures in a world so large it will take you multiple campaigns to explore. No need to have played the original game.
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy? A series of fun and challenging escape-room and mystery-solving games for the home; timed riddle-solving games with imaginary scenarios Completely card-based and unplugged — no apps or software needed! Requires out-of-the-box thinking ... literally! Some components may be marked up, folded, torn, or otherwise manipulated during gameplay
Not a standalone game--requires one of the existing Adventure System Games to play. Ghosts of Saltmarsh: A D&D Adventure System Cooperative Game is an expansion to any of the previous Adventure System games! It features new adventures, map tiles, monsters, traps and spells. Just select your favorite heroes, and get ready for an all-new campaign! Return to the classic gameplay of the D&D Adventure System, with some exciting new changes! You’ll still take on the role of a D&D hero, with thematic skills and abilities, and either on your own, or as a group of up to 5 adventurers. You’ll face multiple scenarios in an overarching campaign, evolving and leveling up your character on the way. You’ll explore treacherous dungeons, avoid deadly traps, and defeat terrifying monsters. You can also play your favorite scenarios on their own as a stand-alone experience!
Upgrade your copy of Kinfire Chronicles: Night's Fall with the following items: 50 metal fate tokens 46 acrylic enemy standees & bases 6 neoprene player mats 150 custom card sleeves (6 designs of 25 each) 1 blank quest folio gold-diamond treasure pack with player cards (can be added with treasure packs from base game) 13 exclusive character skin cards premium audio narration by Forteller
The size is right, the hand feels comfortable, just one hand can master, long time use is not tired.Thickened outer design, easy to remove hands, smooth restore. Professional magic cube structure design, smooth and smooth rotation.The internal structure uses high quality ABS powder to ensure that the magic cube rotates better. Practice your brain and improve your memory and hand skills.To brings you a smoother turning experience.
Make your friends laugh - In Dot Dot Dot, players craft the funniest, foulest, or filthiest dating app conversations they can. Play your way - Find out how everyone will fill-in-the-blank, and learn how they think a conversation should evolve! Tons of replayability - With over 50 conversation cards and 300 answer cards, there are MILLIONS of combinations. Combine with the texting edition for even more fun!
Store Your Cards in Style! Store up to 60 of your latest and greatest Pokémon cards in this mini portfolio. Each portfolio comes with a Pokémon TCG booster pack, so you can start filling it up right away!
In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history. You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.
Dive deep into the history of the world in Hegemony! Be at the forefront of the French, American, or Russian Revolution, experience the politico-economic effects of World War I and II, navigate your nation through the Global Financial Crisis, and relive many other significant events of modern history with Historical Events Mode! Adds political events, including wars and revolutions, that simulate real-life situations of governance and class response. Adds economic events, including financial crises and economic reforms, that will challenge the players’ understanding of political economics in even more depth. High Educational value as it can be used to show the effects of significant events throughout modern history and help understand their real life consequences. The Historical Events deck consists of 50 unique, new cards that will add historical flavor to your games! NOTE: Historical Events is an Expansion of Hegemony: Lead Your Class to Victory and it is not a standalone product.
You have successfully led your class to victory… but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! Are you ready to experience Hegemony in a whole new way? Adds 3 different Automas allowing Solo Play and simulation of all player counts.Adds 3 new modules that increase replayability.Adds 20 new Action Cards that increase interaction between the players. NOTE: Crisis & Control is an Expansion of Hegemony: Lead Your Class to Victory and it is not a standalone product.
Long ago, the Reach thrived. But our ancestors failed us, and I fear we’re no better. As we wrestle over the galaxy’s edge, can we break the cycle? Can we build something new? Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions: In each game, you define the objectives that everyone competes over to win. Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
The popular character, Uta appearing in ONE PIECE FILM RED is used as the theme for these items!This is a set including a card collection, card case and sleeves which all feature new illustrations! PRODUCT OVERVIEW ・Card Case :1・Sleeves:70・Card:6
-The Drum Kingdom Arc and Zou Arc Appear! Infamous Pirates Fly New Colors!-Introducing six new leaders, such as red-black Tony Tony.Chopper, red-blue Marco, and more!-Combined with Previous Releases to Build Powerful Decks!
Šiame rinkinyje iš viso bus 62 skirtingos kortelės, kurias galima įsigyti tik šiame produkte, įskaitant lyderius, sekėjus, burtus ir amuletus! Išskirtinės šio paketo kortelės yra skirtos tik Gloryfinder formatui. Šiame SVEE-GFB01 Gloryfinder Bundle #1 Guide to Glory rinkyje nebus holofojilinių kortelių.
Roll Player Adventures: Nefras’s Judgement features 41 backstory quests integrated into the core narrative of Roll Player Adventures, one for each backstory card in Roll Player. Each player will face unique encounters across multiple adventure books and make choices that adjust their alignment and provide different story arcs. The expansion includes a massive backstory codex (250+ pages) and 65 rare cards, among other components. Nefras’s Judgement requires the Roll Player Adventures base game to play. If you are importing a character from Roll Player to your Adventures campaign, this expansion will add new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the 36 pre-generated characters included in Roll Player Adventures, who each have a unique backstory.
The standalone sequel to Tales of the Arabian Nights is finally here, with mechanics and gameplay based on the acclaimed classic! As a Knight of the Round Table, you will meet legendary figures, encounter fabled creatures, battle mighty enemies, take on challenging quests, and discover wondrous places of power as you pursue your destiny in this vastly replayable game. Whether playing competitively or cooperatively, you will breathe life into the thousands of astounding, amusing, and spellbinding encounters waiting for you within the Book ofTales. Heed the call of your liege, and seek renown that will last through the ages! Your choices make the story your very own. Every decision contributes to the unique story you weave. Will you pursue a path of chivalric romance, hold yourself to divine ideals, orbecome a sinister villain? Will you become esteemed or accursed, beloved or scorned? Adventure through Arthurian realms at the height of glory! Encounter legendary people, places, and events! Share and role-play the many epic stories you experience!
When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.The Mandalorian: Adventures allows players to experience the thrills of the hit Disney+ series on their tabletops. Navigating unique maps and missions, players must cooperate to accomplish their goals and avoid defeat.Recognizable characters and enemies bring the action to life, and an optional hidden traitor mode ensures no two plays of The Mandalorian: Adventures will ever be the same.Featuring a novel game system that will be intuitive for gamers and easy to teach, you can dive into the world of The Mandalorian and start playing right away!
Harrow County: The Game of Gothic Conflict is a 1 to 3 player, asymmetric strategy game about different factions that each want different things to happen to the town of Harrow County. Hester, the witch, was buried under a tree in Harrow County. Soon afterwards a small girl named Emmy was born out of a hole in that same tree. When she grows up she has powers of her own but wants to use them to protect the town, while the family of Hester return and want to destroy Harrow County. AMAZING FEATURES: 3 different factions with 14 different playable characters The 3rd player plays as Hester the witch, controlling the roots of the tree, infecting the other players’ units with snakes in their ears Combat is resolved with a cube tower that is built into the actual box! Plays up to 4 players with the Fair Folk expansion
Endless Laughs and Memories Exploding Kittens Let's Hit Each Other With Fake Swords is more than just a game – it's a memory-making experience. Gather your friends and family, ages 7 and up, and prepare for an evening filled with laughter and friendly competition. With its unique premise and engaging gameplay, this card game is sure to become a favorite at outdoor gatherings, game nights, and any occasion where you need a dose of lighthearted fun and excitement.-Sword-fighting card game -Collect matching cards and duel -Suitable for mixed age groups -Exciting to watch and play -Squishy foam swords included
- New 5 leaders and lots of new characters!- Addition of "Premium Reprint Cards". These are highly used versatile cards from [FB01-FB03] with new thematic illustrations!- The first holographic illustration cards in Fusion World are included!- Five of the 30 rare cards also include special foil-stamped editions!- Promotion code for the digital version! Leader x5Common x45Uncommon x36 Rare x30 Super Rare x12Secret Rare x2Alt-Art Reprint x3*133 types total
- New 5 leaders and lots of new characters!- Addition of "Premium Reprint Cards". These are highly used versatile cards from [FB01-FB03] with new thematic illustrations!- The first holographic illustration cards in Fusion World are included!- Five of the 30 rare cards also include special foil-stamped editions!- Promotion code for the digital version! Leader x5Common x45Uncommon x36 Rare x30 Super Rare x12Secret Rare x2Alt-Art Reprint x3*133 types total
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances! Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are: Jean-Luc Picard Benjamin Sisko Michael Burnham Koloth, The Dahar Master Sela Thy'lek Shran True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!
Welcome to the world of Vigil. The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael's forces to save the world! Ascension:10 Year Anniversary Edition features: Remastered cards for improved gameplay New art featuring Ascensions most iconic characters All new premium 10th anniversary game board and contains 181 cards (compared to 200 in the original) Honor tokens The board A rule book
Ascension Tactics is a revolutionary new game, pioneering a brand-new genre by combining the best of tactical miniatures games with the fast-paced strategy of deck-building games. Ascension Tactics brings the most iconic characters from the award-winning deck-building game to life as highly-detailed paintable 3D miniatures. Many ways to play! Battle through the campaign mode or try the various PvP, Cooperative, and Solo Scenarios. PvP drafting mode allows players to build their armies before a battle. Players acquire cards from the ever-changing center row to power up their forces. Even the smallest miniature can take down mighty beasts by gaining command points and equipping magical constructs. No dice rolling required!
Ascension Tactics: Inferno is a stand-alone expansion to the hit game, Ascension Tactics. Ascension Tactics: Inferno includes all of your favorite gameplay mechanics found in the original game and introduces some new features to take gameplay to a whole new level: Four player co-op! In addition to solo, campaign, a team-based play, Inferno includes the ability for you and three friends to take on the game in the new four player co-op mode! A new faction: The Fallen. For the first time in the history of Ascension, a new, fifth faction is being introduced to the game! Transforming Champions! If you complete the requirements to transform a Champion during the game, both its card and miniature will be replaced with a stronger version and new abilities! Quests! Each player will be given a Quest to complete during the game. Once completed, it transforms into a powerful Construct that can be equipped to your Champions! Dual-faction Champions! Discover Champions that have abilities from not one, but two factions!
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play.
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Traianus is a new stand-alone installment that includes 8 armies and moves the fight to the 1st and 2nd centuries A.D., compatible with all previous titles and a new manual.
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
Apiary: Expanding the Hive adds to the variety of the core game with components all designed to fit inside the original insert and a comprehensive appendix that covers the core game and the expansion. It features a few bigger additions (7 new hive mats, 15 unique frames, and 15 new seed cards), along with a greater variety of tiles and tokens, plus a few updated components.
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro! In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle. The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game, Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent. Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones. Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.
In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over. It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off. It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much. There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish! Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase. Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.
Explore the ingredients, recipes, and personalities of Africa and the Middle East with this expansion to Distilled: A Spirited Strategy Game. Get a taste of culture not included in the base game by distilling and selling new spirits such as Akpeteshie and Boukha. Use new distillery upgrades, powerful ingredients, and thematic items to win new awards in this fully compatible expansion. Includes: 6 distiller identities from Tunisia, Cape Verde, Ghana, South Africa, Lebanon, and United Arab Emirates 6 signature recipe labels 6 signature ingredient cards 10 distillery upgrade cards 9 premium market item cards 10 premium market ingredient cards 4 solo goal cards 15 double-sided tasting flight cards (3 cards per player) 5 spirit award tokens 20 spirit label tokens, including Akpeteshie, Arak, Boukha, and Grogue 6 distillery goal cards 8 flavor cards
In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live. In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers. Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards: Terea Cimmeria - Terraform the cratered highland region of Mars. Utopia Planitia - Terraform the northern lava plain of Mars.
Nucleum: Court of Progress introduces several new concepts and rule changes that can be added to the base game and/or Nucleum: Australia. Via the new Court action players get a chance to send their workers to political parties and even become their leaders to gain various benefits. Joining a Party provides instant rewards and opportunities to earn VP during King's Day Scoring, which is now much more significant. The expansion also adds two new Experiments, new action tiles, contracts, etc.