All the tactics lie in nature, it's up to you to reveal yours! In this new board game designed by Johan Benvenuto and illustrated by Maëva Da Silva, combine reflection, strategy, and creativity with involvement and the joy of creating your most beautiful landscape to welcome animals. Harmonies is more than a game; it's an invitation to build, explore, and dream. At the heart of the game Harmonies captivates with its innovative mechanics: 3D landscape creation, tile placement, and pattern development. Each decision impacts the ecosystem you create, offering a deep and satisfying gaming experience. The game includes a solo mode and an "expert" mode, adding the spirits of nature to the game's animal cards.
CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated!
Eastern Empires is a board game for 3 to 9 players and covers the development of ancient civilizations over 8000 years of history. Eastern Empires can take up to 12 hours to complete, and still yet, it has a simple mechanism and is easy to learn. The players lead their civilizations, as they expand and collapse, from the Stone Age, through the Bronze Age to the end of the Iron Age. Eastern Empires provides a full day of fun for larger groups. Though it may seem at first glance, Eastern Empires is not a wargame. Yes, conflict may be involved, but rather it is a game about history, culture, trade, development, and... calamities. The civilizations involved are all situated along the Silk Road and the Arabian Peninsula. The Babylonians, The Indus Valley civilization and The Nubians. Players develop their own unique civilization in arts, crafts, science, civics and religion. Each player starts his civilization with a single population token, 8000 BC, but grows and grows over time, and eventually cities can be built. Cities of course bring wealth and fortune, but also… natural calamities such as epidemics, famine or earthquakes, or civil calamities such as pirate attacks, slave revolts and civil disorder.
A collection of mini classic games - magnetic checkers. The individual game components are magnetic, so they stick to the game board. These games fit perfectly in your pocket and take up little space, so you can take them with you wherever you go.
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat. The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access. As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game. Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late? With 66 missions, there will be:=> 66 different ways to play depending on your moods (in order, by level of difficulty, favourite configuration…)=> 66 challenges to play over and over (even if you already blew your top!)=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)
Zona is an adventure board game designed for 1-4 players. To win the game, player must reach the sarcophagus of Chernobyl Nuclear Power Plant before other players. The sarcophagus opens only when player had previously collected 2 Secrets from underground facilities known as Secret Locations. Players must hurry because there is a time limit to the game. When the Final Emission strikes, everything is lost… GAMEPLAYEach turn players take 2 Actions (move, explore, combat etc.) and then everyone read an Event Card which contains text for short adventure. At the end of turn, a News Card is drawn by the first player and resolved by him. MOODThis board game emphasizes the aspect of survival. Zone depicted on the playing board is an extremely hazardous and isolated area with very limited access to functional equipment and supplies. Players must remember to frequently repair their Items and buy new ones. It is also crucial to rest to reduce Fatigue and heal Damage. STALKERSEach player takes role of 1 Scavenger from the 10 included in the game. Each Scavenger has their own Special Skill, set of basic Skills and starting equipment. Values of stats such as Awareness, Agility or Intellect determine how good they are in avoiding dangers and traps, fighting mutants or gathering Artifacts from anomalies. The story of Scavenger explains his/herPersonal Goal – the reason for arriving to the Zone. Differences between Scavengers makes playing each one of them completely unique.
In this stand alone expansion, Mindbug: Beyond Eternity introduces the Boost ability where you can use cards from your graveyard to give your creatures a +1 boost in power. Also cards can have effects when in your graveyard, such as making them stronger. This expansion can be played on its own, or mixed with Mindbug: First Contact or Mindbug: Beyond Evolution. In Mindbug, you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.
Kõigile meeldib puslet kokku panna, see on nii lõbus kui ka hariv tegevus. Pusled on suurepärased nii omaette või koos mängimiseks. Pusle 1000 Veealune elu. Valmis pusle suurus on 68,3x48 cm. Puslede seeria Hidden Shapes on topeltannus nalja. Täitke mõistatusi ja avastage peidetud kujundeid. „Kasside pühad“ pusle peidab endas 10 ainulaadset kujundit, mis on nähtavad alles pärast pusle täitmist. Lõbutsege ja leidke need kõik üles! kõik!
Võta vastu sädeleva stiili! Kasuta kaasasolevaid tarvikuid, et oma küüned valmis saada ja kaunista need nii, nagu soovid: kleebised, kalliskivid, sära! Loo oma stiil!
Korraldage pidu koos Hitsteriga! Rohkem kui 300 viimase 100 aasta suurimaid hitte sisaldav Hitster on ideaalne seltskonna- ja peomäng. Avage karp, skaneerige muusikakaart ja laske muusikal teha kõik ülejäänud! Hitster on muusikamäng, kus sa ei pea olema muusikaekspert, et võita. Sinu võiduvõimalused on suuremad, kui oskad nimetada ka lugude artiste ja pealkirju. See muusikamäng on mõeldud täiskasvanutele alates 16. eluaastast ning 2 -10 mängijale. Mäng sisaldab 308 muusikakaarti ja 37 žetooni, et saaksid suurendada veelgi oma võiduvõimalusi.
Käsilased on nüüd super pehmed, venivad Heroes of Goo Jit Zu tegevusfiguuride mänguasjad! Unikaalsete goo-täidistega! Need mänguasjad venivad kuni kolm korda suuremaks ja on vastupidavamad kui kunagi varem! Venita ja pigista oma Goo Jit Zu kangelasi ja nad võtavad aeglastelt oma algsesse vormi tagasi! Pigista, venita ja kogu need kõik!