Aseta oma klaviatuur samuti matile ja seda nii, et see su hiire liikumistrajektoorile ette ei jääks. Selle mati kattematerjal tagab hiire sensori täiusliku täpsuse ka kiiremate liigutuste puhul. Kummist põhi hoiab seda kindlalt paigas, ilma et peaksid seda pidevalt kohandama.
Light up your room with Ricks iconic Portal Gun from the hugely popular animated sitcom Rick and Morty. Dual powered by either battery or USB, the Portal Gun Light can be wall-mounted or left free standing, making it the perfect gift for Rick and Morty fans. USB cable included, 3 x AAA batteries not included. Created by Justin Roiland and Dan Harmon, Rick and Morty was first broadcast on Cartoon Networks grown-up focused Adult Swim in 2013. Originally conceived as a short parody of Doc and Marty in Back to the Future, the fleshed out characters of Rick and Morty proved to be a huge hit in their own series. Filled with fun, creativity and black humour, the series follows the wild adventures of alcoholic (and dangerously mad) scientist Rick Sanchez as he travels through space and time with his young grandson Morty. Tackling different dimensions, existential angst, and domestic life, Rick and Morty earned cult status among fans, and has gained a reputation as one of the best and most original TV programmes of recent times. The Portal Gun Light is an officially licensed Rick and Morty product
For All Minecrafters: Designed with details that stay true to the famously pixelated video game, this Minecraft Creeper Icon Lamp stands 26.6cm (10.4 inches) tall and is powered by USB (cable not included) or 3x AA batteries (not included) What's in the Box? The base and shade of this light come complete with an LED bulb and has three different light settings and an auto shut-off function so you can both sleep peacefully through the night Great Practical Gift: This Creeper Icon Lamp makes a great present for any Minecraft fan or gamer aged 6 years and over and can be used in any room or taken with you wherever with the fully battery operated option Official Merchandise: A great lamp for any Minecraft fan, this Minecraft Creeper Icon Lamp is officially licensed and approved by Mojang AB to give you the confidence in your purchase that you need anytime
DELTACO GAMING Gaming DT410 on metallist jalgadega ja elektriliselt reguleeritava kõrgusega laud, mis sobib oma kompaktsete mõõtmete poolest suurepäraselt kodukontorisse. Laual on olemas ka kõik vajalikud lisad, nagu topsihoidja, kõrvaklappide hoidik või kaablirenn. • Võimekas mootor • Digitaalne LED juhtpaneel
Chernobylite on ellujäämise rollimäng Farm 51 arendajatelt. Tegemist on ultrarealistliku mänguga, mis leiab aset Tšornobõli tuumakatastroofi tagajärjel kasutuskõlbmatuks kuulutatud alal. Sinu tegelaskuju on Igor, kes on füüsik ja endine Tšornobõli tuumajaama töötaja, kes naaseb Pripyati, et uurida oma 30 aasta eest kaduma läinud kihlatu saatust.
Seisa pimeduse vastu Cal Kestise lugu jätkub mängus STAR WARS Jedi: Survivor™, mis on uus ja võimas seiklus, kus Cal peab võitlema veelgi rängema vastasega, et kaitsta galaktikat langemast pimedusse.
Nõid on tagasi ja võimsaim kui iialgi varem. Bayonetta naaseb täiesti uues ja ülivahvas seiklusmängus. Seisa vastamisi salapärase kurjusega ning kasuta selleks enda erilisi relvasid ja aega pidurdavat võimet.
Kanai rajoon, vihmasadude linn, on haarav ja salapärane koht, kus leidub lugematuid lahendamata juhtumeid - mõistatused, mõrvad ja muud saladused. Mängijatel on võimalus uurida linna täielikus 3D-keskkonnas ja leida lahendusvõtmeid, mis aitavad juhtumeid lahendada. Kas sina suudad leida vihjed, lahendada mõistatused ja paljastada kurjategijad?
Park Beyond on teemapargi simulatsioon, mis annab sulle vabaduse luua ja hallata oma unistuste parke! Olenemata sellest, kas sulle meeldib finantside juhtimine ja külastajate kogemuse haldamine või lihtsalt lõbusate ja hubaste parkide loomine, on mängul midagi sulle pakkuda! Park Beyondis oled sina loov jõud mitmete lõbustusparkide taga - Visioneer! Sa oled looja, juht ja disainer ühes võimsas paketis. Kõik edukate teemaparkide arendamise ja hooldamise aspektid on sinu kontrolli all.
In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!
LEAVE THE MARK IN HISTORY7 Wonders Architects is a fast game, with simple rules and diverse strategies. You have only one goal: to build such a great wonder that you leave your mark in History. CHOOSE YOUR MOSES WELLThe cards depict several characters that will help you collect the resources you need to build your Wonder, make scientific discoveries or even fight your neighbors. BUILD YOUR WONDERFULEach Wonder has a special skill - which one will you choose between Alexandria, Éphesos, Olympía, Rhódos, Halikarnassos and Babylon?
In 7 Wonders: Duel, you and your opponent each lead an ancient civilisation to greatness—but only one of you can win! Organisation of the Card Board At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down. The Wonders You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed. The Buildings There are 7 different types of Buildings, easily identifiable by their coloured border. These include; Raw Materials, Manufactured Goods, Civilian Buildings, Scientific Buildings, Commercial Buildings, Military Buildings and Guilds. Three ways to win Military Supremacy Each shield represented on the military Buildings or Wonders allows its owner to move the Conflict pawn one space in the direction of the opposing capital. When the Conflict pawn enters a zone, the active player applies the effect of the corresponding token, then returns it to the box. If the Conflict pawn enters your opponent’s capital, you immediately win the game via military supremacy. Scientific Supremacy There are 7 different scientific symbols in the game. Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game. If you gather 6 different scientific symbols, you immediately win the game. Civilian Victory A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them. The new black cards have a variety of effects, with nine cards being available in each age. Effects include: The active player gaining gold, with his neighbors also gaining a bit. Increased military strength in age 1 at a greater cost. Embassy cards that remove you from the military competition for that age. Cemetery cards that earn you points at the end of the game while costing opponents gold. Spy cards that copy symbols from green (science) cards. A secret warehouse that doubles a resource and a black market that generates a missing resource. The ability to build cards for free by copying building chains from other players. This is an expansion. To play you need a copy of the board game "7 Wonders"
Brass: Lancashire tells the story of competing entrepreneurs in Lancashire and the surrounding area during England's Industrial Revolution, between the years 1770-1870. Brass: Lancashire is a competitive, heavy weight, hand management, network building, economic game. Brass: Lancashire features a deceptively straightforward rule set which creates interesting gameplay dynamics including a highly innovative variable turn order system and robust gift economy. This original masterpiece was first published in 2008 and is widely regarded as one of the deepest, most replayable economic games every designed. Brass: Lancashire features meticulously crafted illustrations by Damien Mammoliti and Mr. Cuddington, elegant graphic design, and high quality components.
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega. See sobib nii teismelistele kui täiskasvanutele ning sobib igaks peoks ja pikemaks autosõiduks. Me kõik võidame või kaotame koos! Üks mängijatest on moderaator, kes vastab teiste mängijate küsimustele loo kohta. Kõik teised esitavad küsimusi, millele saab vastata vaid “Jah” või “Ei”. Eesmärk on taastada terve lugu. Kõik võidavad, kui mängijad suudavad ümber jutustada loo moderaatorile!
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega.See sobib nii teismelistele kui täiskasvanutele ning sobib igaks peoks ja pikemaks autosõiduks. Miks kadus mees kahe meetri pikkusel rajal ja suri?Funny Death väljaanne toob teieni juuksekarvu püsti tõusma panevad lood, mis on tegelikult juhtunud. Kas rumalusest põhjustatud õnnetus, hooletult läbi viidud trikk või haledalt ebaõnnestunud julgustükk – need on lood, mille elu ise salvestas. Kananahk ja uskumatu hämmeldus on garanteeritud!
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega. See sobib nii teismelistele kui täiskasvanutele ning sobib igaks peoks ja pikemaks autosõiduks. Mängijad üritavad rekonstrueerida kuritegu esitades õigeid küsimusi ning arvates ära sündmusi, mis viivad kaardil kirjeldatud sündmuseni.
Black Stories on riukalikud, morbiidsed, süsimustad lood, mis võisid juhtuda kas niimoodi või veidi teistmoodi. Selle väljaande erilisus seisneb selles, et need absurdsed, totrad ja uskumatud lood on päriselt juhtunud! Kõik selles väljaandes kirjeldatud sündmused on kusagil maailmas mingil hetkel juhtunud, kas siis kellegi enda lolluse või ootamatu juhuse tõttu. Kõiki lugusid on põhjalikult uuritud ning seejärel kohandatud tavalise süsimusta loo pikkuseks. Hämmeldus ja umbusklik pearaputus on garanteeritud!
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega. See on sarja esimene mäng, mis on mõeldud noorematele. Üks mängija loeb ette mõistatuse ning lahenduse jätab vaid enda teada. Teised mängijad küsivad temalt kas-küsimusi. Lahendust teadev mängija vastab küsimustele "jah" või "ei". Kui küsimuse vastus ei ole teada/oluline, siis vastab "pole oluline". Nii jõutakse küsimusi küsides mõistatusliku loo lahenduseni.