In Mosaic, you guide an ancient civilization from its founding. Your decisions will determine whether it will thrive and be remembered as the greatest civilization in history, or falter and be lost to the sands of time.Which Leader will guide you? Which technologies and advantages will your civilization research? Where will you found your starting city? Will you focus on expansion or productivity? Will you build soaring wonders or trade networks? Will you found new cities and towns, or recruit powerful armies to create an empire? Will your people praise you during a golden age, or curse you for your oppressive taxes? Each decision that you make is another shining stone in your civilization’s unique mosaic.
More Munchkin Stuff! Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion: Fairy Dust gives you cards for being nice! Munchkinomicon gives you cards for being nasty! Monster Enhancers is full of ways to help the monsters! Reloaded! is full of ways to help the players! As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters
112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all. Munchkin 2 – Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.
Play with the traditional Waddingtons Number 1 playing cards Play your favourite card games in the classic red or blue coloured deck Every certified pack of Waddington's Number playing cards comes with a Winning Moves seal of authenticity - always look for the seal Great for games at home or as the perfect travel companion Hours of entertainment as you master much-loved card games from snap to black jack
There’s one empty circle and you push the colored balls around utilizing the empty space to match the color of the ball with the ring outside the circle. There’s a sponge center in the ball that allows the colored balls to slide from one space to the next when you press on them. mix it up the same way you solve it. Randomly start moving the pieces around until they are all mixed up. You can strategically place the away from their “home” to make it harder. It will keep you trying for hours. Important activities to teach kids to work hard at solving complex problems and enhance a child's memory. Perfect Christmas gift idea for your kids.
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
Point Salad is a fast and fun card drafting game for the whole family! There are over 100 ways to score points! Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad! Players may use a variety of strategies and every game of Point Salad is unique! Setup Based on the number of players, count out or remove the following number of each of the 6 veggie cards from the game (without looking at the point card backs. Place any removed cards back inside the box so that players do not see which point cards have been removed. Multiple Rounds! Since Point Salad is so quick-playing, you may decide to play multiple rounds! You may keep track of scores over multiple rounds and declare a winner at the end. Cards come in six different types of veggies, and the back of each card has a different scoring method. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win! Game End The game ends when all cards from both the point card piles and veggie market have been drafted. The player with the most points is the winner!
The smoldering magma of Arcania's Molten Fields. Trade, display and exhibit your cards in an exclusive Card Codex portfolio.Shelter your cards beneath the specially reinforced Dragon Skin cover which saves your treasured cards from dents and creases.Slide cards into premium sideloading pocket pages and close the Codex with the convenient elastic strap. The Card Codex 576 lets you exhibit up to 576 cards on it’s 24 pages with 24 sideloading pockets each.Features: Can hold up to 576 cardsLabel included for spineConvenient elastic strap
Work together to save humanity in the 2008 bestselling cooperative board game! Four diseases threaten the world, and your elite team of specialists must find a cure for each of them before it’s too late. Travel around the world, treat local populations, and collect sets of City cards to complete research. Make sure to contain the spread—if there are too many outbreaks, you’ll lose the game. As you cure each disease, they become easier to treat and remove from the board. When you’ve cured all four diseases, your team wins the game! Each player can take advantage of their role’s special abilities. Use your strengths to support your team’s strategy as you work to discover cures. All players start in Atlanta at the Center for Disease Control. Build research stations in other parts of the globe to travel and discover cures more efficiently! Use Event cards for their special one-time effects to help your team get ahead. And when you’re ready for a new challenge, adjust the game’s difficulty by adding more Epidemic cards to the deck.
My City is a unique, family-oriented legacy gaming experience that is played in relatively short episodes. The game consists of 24 different episodes beginning with the development of a city in its early pre -industrial stages and progressing through industrialisation. During each game, players customise their experience by adding elements to their own boards. Players’ choices and actions made during one session of gameplay carry over into the next session, creating a personalised gaming experience. For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate setup for repeatable play. The game is comprised of 24 different episodes, each episode or play-through lasts approximately 30 minutes or less. The game gets progressively harder as you play through the episodes Enjoy the full legacy experience and play through the 24 different episodes or flip the game board over and the game is set up for repeatable play with all the components (beginning at episode 12)
Oath: Chronicles of Empire and Exile is a strategy game for 1–6 players about guiding the course of history in an ancient land. In each game, you might play as the Chancellor, ruling over this land with a velvet glove or iron fist. Or perhaps you will be a Citizen, scheming to become the Chancellor's successor. Finally, you might play as an Exile, working to seize the throne or chart a new course for this society. The consequences of one game will ripple through those that follow, changing the resources and actions that future players have at their disposal and even altering the game's main goal.
High-quality 9-pocket pages for standard- and Japanese-sized cards, made from extra clear polypropylene. Due to the versatile 11-hole spine these pages fit in almost all standard-sized ring-binders. The pockets are loaded sideways and will protect even double-sleeved cards perfectly. Welded joints, made with ultrasonic technology, provide strong and precisely measured card pockets. This product is available in bags of 10 pages and cardboard displays with 50 pages.
High-quality 9-pocket pages for standard- and Japanese-sized cards, made from extra clear polypropylene. Due to the versatile 11-hole spine these pages fit in almost all standard-sized ring-binders. The pockets are loaded from the top and will protect even double-sleeved cards perfectly. Welded joints, made with ultrasonic technology, provide strong and precisely measured card pockets. This product is available in bags of 10 pages and cardboard displays with 50 pages.
1. Kick Down the DoorDraw one card from the Door deck and turn it face up. If it's a monster, you must fight it. If it's a curse, apply it. If you draw any other card, put it in your hand. 2. Fight the MonsterCompare your combat strength (your level plus any bonuses or penalties) to the monster's combat strength. If yours is greater, you win! Don't forget to ask for help if you need it! 3. Grab the TreasureWhen you defeat the monster, draw the number of treasures listed on the bottom of the monster's card. Share (if someone helped) or hoard them all to yourself! 4. Reach Level 10 and Win!Gain a level (or more!) when defeating a monster. The first player to Level 10 wins the game! This is an expansion. A copy of Munchkin the board game is required to play.
No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: Play one of their chips to avoid picking up the current face-up card Pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
When you return from a fresh kill there's nothing quite like the feel of a heavy coin pouch being thrown to your waiting palm. With the pouch pack upgrade you get to live the fantasy moment for real. The Coin Pouch made from blue faux velvet with a silver trim that is more than large enough to hold all your metal coins. On top of the ornate Coin Pouch, there is an even bigger crimson faux velvet Dice Pouch that feels like a bag full of jewels, ready to change the course of your Oathsworn’s fortunes. Lastly there is the black Ornate Cloth Save Bags for all 12 characters and the Free Company that have silvery finish and are more than big enough for holding 60 fully sleeved cards each. Includes: 13 ornate cloth save bags. 1 Ornate Metal Coin Pouch. 1 Large Ornate Dice Bag.
There is nothing like grabbing a fist full of dice and rolling for fate, fortune and favor. For everyone who is into rolling the bones, we have a special set in this campaign. 28 large 16mm premium might dice made from resin in an amberlight finish. Amber plays a key part in the survival of the human settlements and contains many mysteries that can be delved in the story. With that in mind we wanted to embody the feeling of amber in the might dice and so using custom effects created the amberlight finish. If you fancy upping your game another notch, this set provdies enough dice to replace the standard might dice in the game. Includes:28x 16mm Premium Might Dice 10x White 6 Yellow 6 Red 6 Black
After a long journey you have arrived on a mysterious island. You build the first houses, create fields and paths through the jungle, and advance further and further inland. My Island is a legacy game. This means that your game changes and evolves as you play it. Everyone has their own island, which they redesign in each game. Three games together form a chapter. And for each chapter there is a sealed envelope containing new rules and various materials with which you can change your playing surface again and again. Experience the history of your island and discover its secrets in 24 fascinating games. Following the success of My City, nominated for the 2020 Spiel des Jahres Award, this legacy game by renowned author Reiner Knizia offers many innovations.
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column. Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
It is a time of unrest in 1920s Europa. The ashes from the first Great War still darken the snow. The capitalistic city-state known simply as 'The Factory', which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed. Build and Customise Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate Mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.
Clear front & Clear back. Straight forward and un-obtrusive. Perfect Fit sleeves provide improved card protection. These inner sleeves fit closely over cards, and fit inside all Standard Size Dragon Shields. Used by The Professor himself, Dragon Shield perfect fits are his #1 pick for inner sleeves. Cards should be loaded into the perfect fit from the bottom and then slid into a regular sized sleeve to maximize protection. Great perfect fit sleeves for TCGs like MTG, Pokemon, Flesh & Blood and Digimon!
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board. Play as the: Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above. Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror. Play on the: Mountain Map – Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader. Lake Map – Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way. This is an expansion. A copy of Root the board game is required to play.
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies. Flame Bearers/Rat SmugglersBurn it all down with the Flame Bearers or dispatch special orders with Rat Smugglers. Street Band/Popular BandCapture attention with the Street Band or put on a Woodland show with the Popular Band. Vault Keepers/Badger BodyguardsPreserve the ancient ways with the Vault Keepers or shield yourself from harm with Badger Bodyguards The Hirelings Box is an easy way to store and organize all your hirelings, and the Marauder Hirelings Pack includes three sets of hirelings. This is an expansion. The Root Board game is required to play
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.. Riverfolk Flotilla/Otter DiversFire a cannon barrage with the Riverfolk Flotilla or swim in deep waters with Otter Divers.Highway Bandits/Bandit GangsTerrorize the Woodland’s paths with the Highway Bandits or muster new warriors with Bandit Gangs.Warm Sun Prophets/Lizard EnvoysBring enemies into the fold with the Warm Sun Prophets or call for aid with Lizard Envoys. The Hirelings Box is an easy way to store and organize all your hirelings, and the Riverfolk Hirelings Pack includes three sets of hirelings. This is an expansion. The Root Board game is required to play
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to round out a game with few players, or team up in cooperative play! Each bot has four difficulty levels and four trait cards, giving them special powers and strategic quirks. Also included is a new Better Bot trait card for each faction from the first Clockwork Expansion. Compete against four new automated factions! Logical LizardsTear down their gardens before their swarms of zealous acolytes dig your grave. Riverfolk Robots Trade with them for mercenariesand more to defeat your foes. Their services carry a price, though, so make sure you win before they're strong enough to collect. Cogwheel CorvidsFoil their plots and root out their agents, or else they'll press the Woodland to do their will.. Drillbit Duchy Hold your ground against the invading hordes and stop their ministers from organizing your defeat. This is an expansion. It requires the Root board game as well as one or both of The Riverfolk Expansion and The Underworld Expansion
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. Sneak Your Way ThroughPlayers can bluff, bribe, or even truth their way past the Sheriff. Every round, the Sheriff is played by someone new, so what works on one might not work on another. Expansions IncludedThis box set contains previously released expansions, including components to include a 6th Merchant, deputizing players to be the Sheriff’s Deputies, and the Black Market, for high-risk/high-reward play. Updated Rules and ArtworkIn addition to the updated artwork, the rules have been cleaned up, making them easier to understand.
In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?
Explore and Conquer the Red Planet in Terraforming Mars Get ready for an epic adventure to the Red Planet with Terraforming Mars, the award-winning board game that challenges players to transform Mars into a habitable world. In this game, you take on the role of a corporation competing against others to terraform Mars and establish a thriving civilization. Build Your Corporation and Strategy In Terraforming Mars, you start by choosing a corporation that suits your playing style and strategy. Each corporation has its own unique advantages and challenges, such as extra starting resources or limited building capabilities. With over a dozen corporations to choose from, the game offers endless replayability. Transform Mars with Advanced Technology As a corporation, you'll need to use advanced technology and resources to transform the barren Martian landscape into a vibrant, habitable world. You'll use your cards to build cities, greenery, and infrastructure, as well as to advance your terraforming progress by increasing the planet's temperature, oxygen level, and ocean coverage. Compete and Cooperate with Other Players As you progress through the game, you'll compete against other corporations for resources and territory on Mars. You'll also need to cooperate with other players to achieve common goals, such as reducing the planet's carbon footprint or increasing its oxygen level. Experience a Rich and Immersive Game Terraforming Mars features stunning artwork, detailed game components, and a deep and immersive game experience. With a variety of game modes and difficulty levels, it's perfect for both casual gamers and seasoned strategy enthusiasts. Become the Ultimate Terraformer Will you become the ultimate terraformer and lead your corporation to victory? With Terraforming Mars, the fate of the Red Planet is in your hands. Take on the challenge and see if you have what it takes to conquer the final frontier!
Wraith, the unnerving spectre of revenge. Dragon Shield Matte Dual sleeves. Clear front and a textured matte back. Fully opaque sleeves with a black interior, an elegant backdrop for black bordered cards. The sturdy cardboard box fits 75+ single sleeved cards or 65+ double sleeved cards. Every box has a label on the top for personalization. Amazing card sleeves for TCGs like MTG, Pokemon, Flesh & Blood or Digimon!
A board game of epic conflict between the Galactic Empire and Rebel Alliance, featuring plastic miniatures that account for some of the Star Wars™ galaxy’s most notable star systems. The actions of a handful of men and women shape the course of the Galactic Civil War in Star Wars™: Rebellion, a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. In Star Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars™ galaxy’s most notable star systems. You need leaders in order to attempt the secret missions that shape your war strategy, and the results of their missions blend together to weave a deep and immersive narrative. A game of galactic scope and epic conflict, yet for all its grandiosity, Star Wars: Rebellion remains intensely personal, cinematic, and heroic.
Spirit Island is an award-winning, cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world. Players act as different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading Blight and destruction. Players work with their fellow Spirits and the Dahan (local islanders) to increase their power and drive the invading colonists from their island in this deep and complex area-control game! Contents 8 different Spirits, each with 4 Power Cards unique to that Spirit Over 50 distinct Major and Minor Power Cards which Spirits can grow into 4 modular Island Boards, for a variety of layouts Over 100 pieces for representing the Invaders and Dahan (native islanders) 15 Invader cards, driving a distinctive Invader expansion system 15 Fear cards, showing what happens as you terrify the Invader 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge 4 optional Scenarios for even more play variety
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the futureThe paths you choose will vary greatly from real-world history—your civilization is unique! In Tapestry, you will advance on 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. Along the way, you will also improve your income, build your capital city, leverage your unique abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization. Tapestry Automa - Solo Play VariantIntroduces a system for adding two artificial players, the Automa and the Shadow Empire. They take the place of human players and are collectively known as bots. You can use the Automa and the Shadow Empire together to play by yourself or you can use just the Shadow Empire with 2 human players.
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end of game scoring that are granted to the player with the most of something. Three awards are draw at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
Orchid, sweet and uplifting.Dragon Shield Dual Matte sleeves. Clear front and a textured matte back. Fully opaque sleeves with a black interior, an elegant backdrop for black bordered cards.The sturdy cardboard box fits 75+ single sleeved cards or 65+ double sleeved cards. Every box has a label on the top for personalization.
In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favours, and prestige. Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls. Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design, while being a bit more complex, dynamic, interactive, rich, tense, and mean. The game features a main board shared by both opponents, card powers, and three victory conditions.
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
Clad your deck in silver with the metallic Dual Matte sleeves featuring Mecha Gladius, the Blade Guardian. Our Dual Matte sleeves are fully opaque and have a black interior that creates a dramatic background for your TCG cards. Dual Matte sleeves ensure a great shuffle feel thanks to the matte, textured back. Each cardboard box contains 60 sleeves and can be used to store 40+ single-sleeved cards, or 35+ double-sleeved cards. Personalize your boxes using the label field on the top.
Grey melange "Call of Duty Cold War" fan shirt with logo of the latest installment of the game series. Color: Black Material: Made from 100% ring-spun cotton Care instructions: Machine wash at 40°C - do not tumble dry
Grey melange "Call of Duty Cold War" fan shirt with logo of the latest installment of the game series. Color: Black Material: Made from 100% ring-spun cotton Care instructions: Machine wash at 40°C - do not tumble dry
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. Players travel across Europe to score the highest total number of points by claiming routes between two cities, completing Destination Tickets, and competing to claim the longest continuous path of routes across the map! The map board of Europe offers aspiring train magnates plenty of options to create their strategies. Will you risk a trip through Switzerland's dark Tunnels? Perhaps you’ll venture forth on a Ferry across the Black Sea? Or maybe you’ll erect lavish train Stations in the great capitals of the old empires! Ticket to Ride Europe's new Stations will allow players to utilize routes that are not their own to fulfill Destination tickets. However, those who forgo this help are awarded additional points at the end of the game! Players can now experience First-Class accommodations with the introduction of larger cards that display the beautiful train cars art and routes across Europe. Using a compatible Echo device, say “Alexa, launch Ticket to Ride Europe” and be taken on a guided tour from the beginning to end of the game. No rule book is needed. You can even play against Alexa!
The Crew: Mission Deep Sea is a cooperative card game. The goal of the game is to search for the lost continent of Mu, the fabled sunken land. Missions start simple but get more complex as the crew gets deeper into the search. How far you get depends entirely on how well you work together as a team. The game starts with players being dealt cards face down. Then, using limited communication, players work together to accomplish missions determined by a logbook and randomized task cards. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. Award Winning Series The Crew: Mission Deep Sea is the highly-anticipated follow-up to the original cooperative card game, The Crew: The Quest for Planet Nine — winner of the 2020 Kennerspiel des Jahres (German for connoisseur game of the year) award. It is not necessary to have played one to play the other. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!
It’s a time of turmoil for the human civilization on Mars. Different ideologies and agendas vie for political power, while terrible dust storms and other disasters threaten the progress of the Martian societies. Send your own delegates to influence the Terraforming Committee, and prepare your corporation for the events lurking on the horizon. Find a way to prosper through the challenges ahead! TURMOIL lets you get involved in politics and navigate in a changing world. Delegates influence the Terraforming Committee, and Global Events set the path to the future. It also includes new cards and corporations. This is an EXPERT EXPANSION to Terraforming Mars. TURMOIL is played together with the main game and may be combined with any other expansion and variant. It adds about 30 minutes to the game length.