Six of our naughtiest packs. Plus a handful of brand-new cards that are extra nasty. Shuffle these into your main game. And make everyone uncomfortable at game night. Hide these under the bed. Comes with the Period Pack, Weed Pack, A** Pack, Saves America Pack, and Picture Card Packs. This is an expansion. A copy of Cards Against Humanity the board game is required to play.
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. Sneak Your Way ThroughPlayers can bluff, bribe, or even truth their way past the Sheriff. Every round, the Sheriff is played by someone new, so what works on one might not work on another. Expansions IncludedThis box set contains previously released expansions, including components to include a 6th Merchant, deputizing players to be the Sheriff’s Deputies, and the Black Market, for high-risk/high-reward play. Updated Rules and ArtworkIn addition to the updated artwork, the rules have been cleaned up, making them easier to understand.
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions: • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players). • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends. This is an expansion. A copy of Scythe the board game is required to play.
This is the 269-Card The Binding of Isaac: Four Souls Requiem Expansion retail version. The Expansion Includes: 269 Requiem Expansion Cards 12 rebalance cards for your copy of The Binding of Isaac: Four Souls Base Game 1st edition. You must own a copy of The Binding of Isaac: Four Souls 1st or 2nd Edition to play Requiem.
UPGRADED Wooden Treasure and Trove tokens for Dwellings! These wooden treasure and trove tokens are approximately 2.6mm thick and will fit in both the Gametrayz Dungeon trays and the Player board trays, use these in place of the cardboard tokens.
An expansion for CASCADIA™ more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the Pacific Northwest. In the Landmarks expansion for Cascadia, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, and provide dynamic end game scoring bonuses! In addition to the Landmarks module, this expansion includes more unique Wildlife Scoring Cards and Habitat Tiles to add variety and enough components to play Cascadia with 5–6 players!
Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands. Players vie for area-control of a world that is simply too small to accommodate them all. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbours. Yet they must also know when to push their own over-extended civilisation into decline and ride a new one to victory! Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring high-quality illustrations, and a compelling, fun theme. Features two double-sided game boards, one for each of four possible player configurations.
A board game of epic conflict between the Galactic Empire and Rebel Alliance, featuring plastic miniatures that account for some of the Star Wars™ galaxy’s most notable star systems. The actions of a handful of men and women shape the course of the Galactic Civil War in Star Wars™: Rebellion, a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. In Star Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars™ galaxy’s most notable star systems. You need leaders in order to attempt the secret missions that shape your war strategy, and the results of their missions blend together to weave a deep and immersive narrative. A game of galactic scope and epic conflict, yet for all its grandiosity, Star Wars: Rebellion remains intensely personal, cinematic, and heroic.
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
NOTE: This is the retail version of the Big Box. It does NOT contain the promo pack. This heavy weight beauty is the ultimate accessory to your Terraforming Mars game, designed to hold the game and all expansions, sleeved cards, metal cubes, first player rover miniature, the special designed trade fleets and city domes. Basically, it holds… everything! Apart from being an excellent storage box, it also comes with a full set of 3D tiles; 24 City Tiles 40 Greenery Tiles 9 Ocean Tiles 14 Special Tiles (including 3 brand new tiles) It also contains custom markers for ocean, temperature, generation, Venus (from the Venus Next expansion) and dominance (from the Turmoil expansion). A long card box can hold all cards released for Terraforming Mars, both project cards, prelude cards, corporation cards, and global events, even if sleeved! It also includes card dividers to easily organize your cards. This card box can also be used as a card tower with the included card wedges, making it easier than ever to pile up that huge stack of project cards. All players get their own cube holder with a transparent lid for easy storage of their player cubes, and 2 resource trays will hold all the resource cubes. Needless to say, your copy will shine bright in the next gaming session. Below are some 3D renders of the tiles and tokens included. NOTE that these are renders, not photos. Appearance will differ from these renders.
Spirit Island is an award-winning, cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world. Players act as different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading Blight and destruction. Players work with their fellow Spirits and the Dahan (local islanders) to increase their power and drive the invading colonists from their island in this deep and complex area-control game! Contents 8 different Spirits, each with 4 Power Cards unique to that Spirit Over 50 distinct Major and Minor Power Cards which Spirits can grow into 4 modular Island Boards, for a variety of layouts Over 100 pieces for representing the Invaders and Dahan (native islanders) 15 Invader cards, driving a distinctive Invader expansion system 15 Fear cards, showing what happens as you terrify the Invader 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge 4 optional Scenarios for even more play variety
In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
Spirit Island: Jagged EarthPeril racks Spirit Island. Known Spirits adopt different aspects to battle the invaders, and new spirits join the fray. Some transform the island, making it hazardous and deadly to all humanity. While others work with the Dahan to fight back in other ways. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time of Jagged Earth! An expansion to the base game Spirit Island. This is an expansion. To play you need a copy of the board game "Spirit Island"
"Our Rebellion is all that remains to push back the Empire. We think you may be able to help us."–Mon Mothma New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empire is an expansion for Star Wars: Rebellion inspired largely by the movie Rogue One: A Star Wars Story. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience. You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac. Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
It contains 5 sets of dice, so each player can have their own set. Every set contains 5 dice with a witcher sign engravement and a different color. Those are used for dice poker and some Exploration Cards.
Eat brains. Don't get shotgunned. You are a zombie. You want braaains. More brains than any of your zombie buddies. Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn! It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . ! Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
The Crew: Mission Deep Sea is a cooperative card game. The goal of the game is to search for the lost continent of Mu, the fabled sunken land. Missions start simple but get more complex as the crew gets deeper into the search. How far you get depends entirely on how well you work together as a team. The game starts with players being dealt cards face down. Then, using limited communication, players work together to accomplish missions determined by a logbook and randomized task cards. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. Award Winning Series The Crew: Mission Deep Sea is the highly-anticipated follow-up to the original cooperative card game, The Crew: The Quest for Planet Nine — winner of the 2020 Kennerspiel des Jahres (German for connoisseur game of the year) award. It is not necessary to have played one to play the other. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!
Make your fortune in the Art World! This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
A set of crystal dice by Rebel made of transparent material but with the precision required to produce matte dice. Crystal dice are loved by many players, mainly because they let the rays of light pass through – a multicolored set can illuminate the table on which we play with a rainbow.
Whether you're just starting your dice collection or a certified dice goblin, D12 dice is an excellent addition to any collection. ATTENTION: After making online order the color of the dice will be pick at random
Whether you're just starting your dice collection or a certified dice goblin, d10 (00-90) dice is an excellent addition to any collection. ATTENTION: After making online order the color of the dice will be pick at random
Frodo’s journey to Mount Doom is fraught with peril. Luckily, his loyal friends protect him on his way. With a clever choice of dice, players work together to move the figures across the gameboard. Will Frodo reach Mount Doom? In this cooperative fantasy board game, players will win — or lose — together. Lightweight, cooperative, story-based game set in the iconic world created by J.R.R. Tolkien’s The Lord of the Rings. Players work together to guide Frodo on his quest to reach Mount Doom and destroy the One Ring. The game uses a dice-rolling mechanic to move figures across the gameboard; only when Frodo reaches Mount Doom will victory be achieved! Black dice and encounter cards add threats and suspense to the game, requiring players to be strategic as they make decisions together. Fans of fantasy, adventure, and role-playing games will find this game a perfect fit for their next game night.
Embark on your own adventures across J.R.R. Tolkien’s iconic world of Middle-earth as you and your friends become bold heroes working together to fight back against the dark forces threatening the land. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil arrayed against you, all as a part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. A free companion app guides you through each adventure and an entire campaign, freeing you and your companions to stand together as a single Fellowship and battle the darkness. The app fills each adventure with content from a host of possibilities, ensuring a unique experience every time you play and allowing you to leave your own mark on Middle-earth. Build your own Fellowship from six bold heroes—including Aragorn, Gimli, and Bilbo—and use their unique skills and abilities to overcome challenges and confront Orcs, Goblins, and other vile creatures. Throughout your journeys, you’ll discover lost treasure, uncover forgotten lore, and unite against the shadow and corruption spread across the land. Each hero is characterized by a unique deck of skill cards they use to ward off dangers and make progress in their adventures. Rather than leaving your fate up to the roll of the dice, you must carefully manipulate your deck, choosing which skills to use and which to save for the tests you face. Only by properly managing your skills can you hope to complete your quest. Take on one of six roles with each new adventure to gain experience, hone your skills, and add new cards to your deck. You could become your Fellowship’s Captain, helping the party prepare for any situation. Or you could be a Hunter, attacking enemies for heavy damage. Ultimately, you determine how your character evolves over the course of your adventures. From Gondor to the Grey Mountains, there’s no telling where your adventures could take you. Many journeys will see you exploring a selection of the game’s 22 journey map tiles where you confront threats and interact with the denizens of Middle-earth. Certain adventures, however, bring you to the battle map tiles for a more tactical experience. Whether you’re attacking an Orcish encampment or exploring the ruined remains of a great hall, you’ll draw upon all your skills to complete these missions. During your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face. With so much ground to cover and multiple side quests to unlock, every campaign will tell your own tale of adventure and heroism and, no matter what path you take, your adventures will culminate in a climactic finale where the fate of all the peoples of Middle-earth could be at stake. Gather your friends, pack your bags, and find your fortunes in Middle-earth!
Whether you're just starting your dice collection or a certified dice goblin, d10 dice is an excellent addition to any collection. ATTENTION: After making online order the color of the dice will be pick at random
Whether you're just starting your dice collection or a certified dice goblin, d8 dice is an excellent addition to any collection. You can never have enough D8's for those high damage rolls in Dungeons and Dragons! ATTENTION: After making online order the color of the dice will be pick at random
A set of seven acrylic dice by Rebel in a new rainbow-unicorn design! Each of them features a different, original colour and an image of a unicorn instead of the highest value.The dice are semi-transparent, catching the light perfectly, while the white numbers guarantee high readability, keeping the aesthetic look of the dice.
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures. Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises. Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise. At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination. Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence. The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate. Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.
Whether you're just starting your dice collection or a certified dice goblin, d8 dice is an excellent addition to any collection. You can never have enough D8's for those high damage rolls in Dungeons and Dragons! ATTENTION: After making online order the color of the dice will be pick at random
In Viticulture, you find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
The pearl Rebel dice are produced similarly to the matte dice, with the difference that shiny dust is sprinkled into the material of a uniform color, which during mixing takes on delicate, fanciful patterns. As with two-color dice, no two pearl dice are ever the same, with the difference that the pearl effect is more subtle than a mixture of two colors.
Unmatched Battle Breaks Out in Hell’s Kitchen! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. This time, it’s a classic, all-out brawl in Hell’s Kitchen featuring Daredevil, Bullseye, and Elektra. Daredevil is at his strongest when he pushes himself to the brink of exhaustion. Bullseye unleashes deadly strikes from anywhere on the board. Strike down Elektra, and she returns more powerful than ever. As with every Unmatched set, Hell’s Kitchen heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Hell’s Kitchen introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
THE STRATEGIC CRAFT OF FINE WINE MAKING It’s time to break out the fancy glasses! Vinhos (Portuguese for “wines”) is an economic game about wine making. Players develop their estates with vineyards and wineries, producing the highest quality wines and selling them for profit and victory points. The game takes place over six years as players work to expand their businesses in the different regions of Portugal. Hire skilled enologists and capable farmers to increase the quality of your wine, but keep a careful eye on the changing weather, which will affect production at the beginning of each year. Vital Lacerda’s classic game gets the deluxe treatment from Eagle Gryphon Games. The same team behind The Gallerist has come together again to deliver this stunning new edition, bringing exciting new gameplay to this popular and deeply strategic game. This new edition features completely new artwork by Ian O’Toole and an improved ruleset. Using a double sided board, players can choose between the original 2010 Reserve or the new Special Vintage 2016 version!
Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection. Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space!
A set of Rebel dice, i.e. seven extremely original dice in subdued colors, enriched with shimmering pollen that beautifully captures the light. The extremely high quality of the casting, the precision of gouging and painting the numbers, make them a basic choice for many players, both beginners and advanced.
A set of dice by Rebel, that is seven highly original dice with snowflakes embedded inside. The extremely high quality of the casting, the precision of the grooving and the painting of the numbers, make them an essential choice for many players, both beginners and advanced.
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched. In the game, players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes), the players lose. The villains are aided by a number of possible minions: Jersey Devil, Ant Queen, Loveland Frog, The Blob, Tarantula, and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks. The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat, the world's first superhero, has a variety of powerful effects; and Dr. Jill Trent, Science Sleuth, calls on a collection of gizmos. Keeping to the Unmatched brand, you may use heroes from other Unmatched sets in Unmatched Adventures, and you can use the included heroes and battlefields to play competitive Unmatched.
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel's hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you. As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua "Sway" Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
What is this? You Laugh, You Drink [A Party Game] is a party game for people who can’t keep a straight face. On their turn, players pick someone [a target] in the group and have 30 seconds to make them laugh. Do what the card says and don’t hold back! Can you keep a straight face when someone #26 Does a very shy Magic Mike dance or #133 Acts like a fortune teller reading your fortune and your head is the crystal ball? How to play? The Joker On your turn, pull a card and silently read it to yourself. The element of surprise is on your side. Pick one target in the group and make them laugh by doing what is on the card. Don’t hold back! The Target Try not to laugh. If you do, you lose. Sip of Shame Someone loses and should take a sip of shame. ** You Laugh You Drink can be played with or without a beverage. It is intended for entertainment purposes only and is not intended, nor should it be construed, to promote anything otherwise.
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
In Weather Machine, you take on the role of one of the Scientists working with Professor Lativ. You must manage your own Laboratory, acquiring Vouchers to spend in other Locations, building Bots, acquiring Chemicals, and increasing the size of your Workshop where you will store resources and build prototypes.Once you have conducted enough research into a particular type of weather, you want to publish a paper on the subject, and then build a prototype to help fix some of the extreme weather caused by experiments made by Lativ’s flawed Weather Machine. The research into those flaws will lead to breakthroughs that will help humanity to fix extreme weather forever, getting you Awards and possibly a Nobel Prize!
A clean Ashen White, elevate aesthetics with this elegant design. Trade, display and exhibit your cards in an a compact Card Codex portfolio. Shelter your cards beneath the specially reinforced Dragon Skin cover which saves your treasured cards from dents and creases. Slide cards into premium sideloading pocket pages and close the Codex with the convenient elastic strap. The Card Codex 80 lets you exhibit up to 80 cards on it’s 20 pages with 4 sideloading pockets each. Features: Can hold up to 80 cards Label included for spine Convenient elastic strap
Premium 9-pocket PRO-Binder with debossed Pokémon logo and stitched iconic Poké Ball artwork. The cover is designed with a padded leatherette look. Black web material gives cards a classic framed look and is embossed for easy slide-in of cards. Sideloading pocket design to prevent cards from easily falling out. Elastic strap holds the binder shut when not in use. All materials are made from archival-safe, acid-free non-PVC material. Holds 360 cards in Ultra Pro Deck Protector sleeves. (Cards not included) Graduate to the next Pokémon trainer level with this leatherette PRO-Binder Premium leatherette material stitched in an iconic Pokéball pattern Holds up to 360 (9 pockets per page, 40 pages) standard size Pokémon Trading Card Game cards in Deck Protector sleeves Side-loading pockets and elastic closure strap help hold cards in place and prevent cards from easily falling out Made with archival-safe, non-PVC materials