Make your fortune in the Art World! This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Word has since spread far beyond the city boundaries of the alchemists of Quedlinburg. Their healing arts are as famous as they are infamous. People come from far and wide to have their at times exotic conditions treated by a “professional.” Chicken eyes, a witch’s hump, and even vampirism (often misdiagnosed as polymorphous light eruption) are just a few of their ailments. The very best from among their ranks are needed: the alchemists of Quedlinburg take on the most complex cases in quack medicine. They use elaborate equipment to distill essences to relieve their patients’ suffering. Distilling earns players valuable bonuses and special functions that yield additional advantages as the game progresses. This game extension includes 20 new fortune teller cards and two new ingredient books for the locoweed. This is an expansion. A copy of The Quacks of Quedlinburg the board game is required to play.
DyingLight 2 - Fan Shirt. High quality silk screen print, 100% pre-shrunk cotton for a long lasting fit, even after being washed several times. Colour: Chili red Material: 100% cotton Care instructions: Machine wash at 40°C – do not tumble dry
Frodo’s journey to Mount Doom is fraught with peril. Luckily, his loyal friends protect him on his way. With a clever choice of dice, players work together to move the figures across the gameboard. Will Frodo reach Mount Doom? In this cooperative fantasy board game, players will win — or lose — together. Lightweight, cooperative, story-based game set in the iconic world created by J.R.R. Tolkien’s The Lord of the Rings. Players work together to guide Frodo on his quest to reach Mount Doom and destroy the One Ring. The game uses a dice-rolling mechanic to move figures across the gameboard; only when Frodo reaches Mount Doom will victory be achieved! Black dice and encounter cards add threats and suspense to the game, requiring players to be strategic as they make decisions together. Fans of fantasy, adventure, and role-playing games will find this game a perfect fit for their next game night.
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures. Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises. Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise. At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination. Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
DyingLight 2 - Fan Shirt. High quality silk screen print, 100% pre-shrunk cotton for a long lasting fit, even after being washed several times. Colour: Chili red Material: 100% cotton Care instructions: Machine wash at 40°C – do not tumble dry
DyingLight 2 - Fan Shirt. High quality silk screen print, 100% pre-shrunk cotton for a long lasting fit, even after being washed several times. Colour: Chili red Material: 100% cotton Care instructions: Machine wash at 40°C – do not tumble dry
Rip and Tear! Each close encounter with a hellspawn in DOOM Eternal surprises us with a different "Glory Kill" and the Doomslayer is more than worthy to carry the name. The "Rip & Tear" shirt shows 3 stylized versions of cultivated demon-slaying and a logo print. Color: Black Print: High-quality silk-screen printing Material: 100% cotton (ring-spun) Care instructions: Machine wash at 40°C - do not tumble dry
Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence. The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate. Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.
In Viticulture, you find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley. Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder. Each other player is divided evenly among teams, and each player(s) will have a role for the round. To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track. The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round! Play continues for a number of rounds pre-determined by the number of players at the table.
Voidfall delivers a grand-scale space 4X experience with minimum-luck game mechanics, focusing on player skill and strategy. Explore and reclaim the remnants of the shattered Domineum without relying on random hex placement. Expand wide by galactic conquest, or tall by improving and specialising your smaller empire. Exploit your sectors for resources, science and credits in a deep and diverse empire management system. Exterminate the Voidborn or battle your opponents using a deterministic combat mechanic with no player elimination.
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two to four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise. Just when you’ve mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume Two features four heroes, Sun Wukong, Yennenga, Achilles, and Bloody Mary, and includes: Unique hero decks featuring the art of Zoë van Dijk A double-sided board of the Hanging Gardens battlefield, featuring the art of Garrett Kaida, with two graphical treatments Pre-washed miniatures for each hero Plastic sidekick tokens Custom health dials
THE STRATEGIC CRAFT OF FINE WINE MAKING It’s time to break out the fancy glasses! Vinhos (Portuguese for “wines”) is an economic game about wine making. Players develop their estates with vineyards and wineries, producing the highest quality wines and selling them for profit and victory points. The game takes place over six years as players work to expand their businesses in the different regions of Portugal. Hire skilled enologists and capable farmers to increase the quality of your wine, but keep a careful eye on the changing weather, which will affect production at the beginning of each year. Vital Lacerda’s classic game gets the deluxe treatment from Eagle Gryphon Games. The same team behind The Gallerist has come together again to deliver this stunning new edition, bringing exciting new gameplay to this popular and deeply strategic game. This new edition features completely new artwork by Ian O’Toole and an improved ruleset. Using a double sided board, players can choose between the original 2010 Reserve or the new Special Vintage 2016 version!
Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection. Each turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your "green thumb" skills, which allows you to take additional actions to care for your plants and create the coziest space!
Now you can have card sleeves that protect your favourite cards from wear and tear, but look like you’re not using any card sleeves at all! These durable, high quality sleeves are printed with the same pattern seen on the Backs of your cards. Enjoy the original beauty of your cards and keep them in pristine condition, even during Intense Duelling!
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched. In the game, players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes), the players lose. The villains are aided by a number of possible minions: Jersey Devil, Ant Queen, Loveland Frog, The Blob, Tarantula, and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks. The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat, the world's first superhero, has a variety of powerful effects; and Dr. Jill Trent, Science Sleuth, calls on a collection of gizmos. Keeping to the Unmatched brand, you may use heroes from other Unmatched sets in Unmatched Adventures, and you can use the included heroes and battlefields to play competitive Unmatched.
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel's hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you. As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua "Sway" Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
Wingspan is a competitive, medium-weight, card-driven, engine-building board game! You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). The winner is the player with the most points accumulated from birds, extra points cards, end-of-round goals, eggs, cached food, and tucked birds. Draw from hundreds of unique bird cards and play them! Each bird extends a chain of powerful combinations in one of your habitats (actions). Lay Eggs! Lay eggs using egg miniatures in a variety of colors! Winner! The winner is the player with the most points after 4 rounds!
What is this? You Laugh, You Drink [A Party Game] is a party game for people who can’t keep a straight face. On their turn, players pick someone [a target] in the group and have 30 seconds to make them laugh. Do what the card says and don’t hold back! Can you keep a straight face when someone #26 Does a very shy Magic Mike dance or #133 Acts like a fortune teller reading your fortune and your head is the crystal ball? How to play? The Joker On your turn, pull a card and silently read it to yourself. The element of surprise is on your side. Pick one target in the group and make them laugh by doing what is on the card. Don’t hold back! The Target Try not to laugh. If you do, you lose. Sip of Shame Someone loses and should take a sip of shame. ** You Laugh You Drink can be played with or without a beverage. It is intended for entertainment purposes only and is not intended, nor should it be construed, to promote anything otherwise.
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards - one card in the first round, two cards in the second, three in the third, etc. - then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The Wingspan Nesting Box is an organize/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content. This reprint does NOT include Wingspan Asia (nor the Wingspan base game or other expansions). The Nesting Box is prepackaged, so if you add any other products to your order we recommend placing a separate order for other products. 1 dual-layered, individually numbered box (430x306x207mm fits, into Kallax shelves; 4.4 kg).* top layer (removable cardboard tray): holds 7 rubber playmats (laid flat), 12 folded cardboard player mats, rulebooks, goal mats middle layer (removable cardboard tray): includes 1 setup tray/lid, 3 food/egg trays, 1 dice tray, 1 card tray (fits sleeved cards), a long slot with separators for cards (fits sleeved cards), and room for the birdfeeder; plastic tray area is big enough for custom inserts previously purchased just for the Wingspan box bottom layer: modular space for bird trays, plastic containers, and third-party accessories cardboard dividers for various types of cards from current and future continents 1 cardboard birdfeeder dice tower
In Weather Machine, you take on the role of one of the Scientists working with Professor Lativ. You must manage your own Laboratory, acquiring Vouchers to spend in other Locations, building Bots, acquiring Chemicals, and increasing the size of your Workshop where you will store resources and build prototypes.Once you have conducted enough research into a particular type of weather, you want to publish a paper on the subject, and then build a prototype to help fix some of the extreme weather caused by experiments made by Lativ’s flawed Weather Machine. The research into those flaws will lead to breakthroughs that will help humanity to fix extreme weather forever, getting you Awards and possibly a Nobel Prize!
The dense and lush colors of a forest floor, hiding a wealth of secrets underneath. Trade, display and exhibit your cards in an exclusive Card Codex portfolio.Shelter your cards beneath the specially reinforced Dragon Skin cover which saves your treasured cards from dents and creases.Slide cards into premium sideloading pocket pages and close the Codex with the convenient elastic strap. The Card Codex 576 lets you exhibit up to 576 cards on it’s 24 pages with 24 sideloading pockets each.Features: Can hold up to 576 cardsLabel included for spineConvenient elastic strap
The dense and lush colors of a forest floor, hiding a wealth of secrets underneath. Trade, display and exhibit your cards in an exclusive Card Codex portfolio.Shelter your cards beneath the specially reinforced Dragon Skin cover which saves your treasured cards from dents and creases.Slide cards into premium sideloading pocket pages and close the Codex with the convenient elastic strap. The Card Codex 360 lets you exhibit up to 360 cards on it’s 20 pages with 18 sideloading pockets each.Features: Can hold up to 360 cardsLabel included for spineConvenient elastic strap
What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colourful communication where players are challenged to make connections to colours with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colours on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colours differently, connecting colours and clues has never been this much fun!
UPGRADED Wooden Treasure and Trove tokens for Dwellings! These wooden treasure and trove tokens are approximately 2.6mm thick and will fit in both the Gametrayz Dungeon trays and the Player board trays, use these in place of the cardboard tokens.
An expansion for CASCADIA™ more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the Pacific Northwest. In the Landmarks expansion for Cascadia, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, and provide dynamic end game scoring bonuses! In addition to the Landmarks module, this expansion includes more unique Wildlife Scoring Cards and Habitat Tiles to add variety and enough components to play Cascadia with 5–6 players!
The smoldering magma of Arcania's Molten Fields. Safely store and flaunt your precious cards with an exclusive Zipster binder, the album of choice for collectors and traders. Rest your cards beneath the specially reinforced Dragon Skin cover which saves your precious cards from dents and creases. The Zipster comes with 20 sideloading 18-pocket pages and samples of other Dragon Shield pocket pages. Dragon Shield pocket pages have rounded corners, a black backing and card pockets on each side of the page.Your collection will look dazzling in elegant Dragon Shield pocket pages. The robust D-lock rings will reliably hold onto your Dragon Shield pocket pages. The Zipster makes flipping through your collection a joyful experience.Secure your cards inside the Zipster with a trusty zip that stops cards from slipping out accidentally. Includes: Label for spine20 clear 18-Pocket pages1 sample non-glare 18-pocket page1 sample clear 16 pocket page1 sample non-glare 16 pocket pageCan fit 20 x 18-pocket pages for a total of 360 cards if single sleevingCan fit 18 x 18-pocket pages for a total of 324 cards if double sleeving
The deep blue of Arcania's Western oceans, where many treasures lay submerged. Safely store and flaunt your precious cards with an exclusive Zipster binder, the album of choice for collectors and traders. Rest your cards beneath the specially reinforced Dragon Skin cover which saves your precious cards from dents and creases. The Zipster comes with 20 sideloading 18-pocket pages and samples of other Dragon Shield pocket pages. Dragon Shield pocket pages have rounded corners, a black backing and card pockets on each side of the page.Your collection will look dazzling in elegant Dragon Shield pocket pages. The robust D-lock rings will reliably hold onto your Dragon Shield pocket pages. The Zipster makes flipping through your collection a joyful experience.Secure your cards inside the Zipster with a trusty zip that stops cards from slipping out accidentally. Includes: Label for spine20 clear 18-Pocket pages1 sample non-glare 18-pocket page1 sample clear 16 pocket page1 sample non-glare 16 pocket pageCan fit 20 x 18-pocket pages for a total of 360 cards if single sleevingCan fit 18 x 18-pocket pages for a total of 324 cards if double sleeving
The deep blue of Arcania's Western oceans, where many treasures lay submerged. Safely store and flaunt your precious cards with an exclusive Zipster binder, the album of choice for collectors and traders. Rest your cards beneath the specially reinforced Dragon Skin cover which saves your precious cards from dents and creases. The robust D-lock rings will reliably hold onto your Dragon Shield pocket pages. The Zipster makes flipping through your collection a joyful experience.Secure your cards inside the Zipster with a trusty zip that stops cards from slipping out accidentally. Includes: Label for spine24 clear 24-pocket pages1 sample non-glare 24-pocket page1 sample clear 16-pocket pageCan fit 24 x 24-pocket pages for a total of 576 cards if single sleevingCan fit 18 x 24-pocket pages for a total of 432 cards if double sleeving
Skellige Expansion brings a large Board Game extension with 3 new locations!You get a sizable Board extension with all-new locations and location tokens. Your map gets bigger and more interesting. There is a special way to travel to the Islands by using Ship miniatures, and each travel always comes with a new, sea adventure. There Is a special Deck of Exploration and Event Cards just for that Expansion, and some of them may result in Dagon, an ancient monster, being summoned.
A sleek Iron Grey, guarding the precious treasures that lay inside. Safely store and flaunt your precious cards with a compact Zipster binder, the album of choice for collectors and traders. Rest your cards beneath the specially reinforced Dragon Skin cover which saves your precious cards from dents and creases. The Zipster comes with 20 sideloading 8-pocket pages and samples of other Dragon Shield pocket pages. Dragon Shield pocket pages have rounded corners, a black backing and card pockets on each side of the page. Your collection will look dazzling in elegant Dragon Shield pocket pages. The robust D-lock rings will reliably hold onto your Dragon Shield pocket pages. The Zipster makes flipping through your collection a joyful experience. Secure your cards inside the Zipster with a trusty zip that stops cards from slipping out accidentally. Includes: Label for spine 20 clear 8-Pocket pages 1 sample non-glare 8-pocket page Can fit 20 x 8-pocket pages for a total of 160 cards if single sleeving Can fit 18 x 8-pocket pages for a total of 144 cards if double sleeving